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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Beast Tamer: Hyper Passives
Currently, the hyper passives for Beast Tamer are set up in such a way to just put points in the animal that you mostly play in, but does not allow for player customization of playstyle or wants and restricts the player to play in the animal that they put their passive points into.
A better system would be offering 4-Tabs, 1 Tab for each animal, each consisting of 9 options and you can (by level 190+) have 5 active passives for each animal for a total of 20 Hyper Passives to boost the skills of each animal. Instead of having 1 tab for all 4 animals, 3 passives for each animal to choose from for a total of 12 options and only 5 passives that are actively in use.
The 3 hyper actives will remain the same, this is just the passives that should be changed to server Beast Tamer players better.
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Bear Tab:
1. Furious Strikes: +1 attack(s)
2. Furious Strikes: +20% Ignore Enemy Defense
3. Furious Strikes: +20% Damage
4. Fishy Slaps: Cooldown Reduced by 50%
5. Fishy Slaps: +20% Ignore Enemy Defense
6. Fishy Slaps: Attack interval reduced by 50%, but max-keydown duration is reduced by 50%.
7. Lil Fort: +2 Mobs Hit
8. Lil Fort: +20% Damage
9. Lil Fort: +1 attack(s)
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Snow Leopard Tab:
1. Bro Attack: Summon Chance +10%
2. Bro Attack: Max Number of Baby Snow Leopards +10
3. Bro Attack: +1 attack(s)
4. Thunder Trail: Attack interval reduced by 50%
5. Thunder Trail: Duration increased by +4 seconds
6. Thunder Trail: +1 attack(s)
7. Party Time: Cooldown reduced by 33%
8. Party Time / Three-Point Pounce: +1 attack(s)
9. Party Time / Three-Point Pounce: +20% Damage
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Hawk Tab:
1. Attack Formation: Reduces Fly's cooldown by 2 seconds instead of 0.5 second
2. Attack Formation / Baby Bombers: +2 Monsters Hit
3. Attack Formation / Defense Formation: +20% Damage
4. Baby Bombers / Defense Formation / Tornado: +20% Ignore Enemy Defense
5. Tornado: Cooldown reduced by 50%
6. Tornado: Attack interval reduced by 50%, but max-keydown duration is reduced by 50%
7. Raptor Talons: Attack interval reduced by 50%
8. Baby Bombers: Send out 6 bursts instead of 4. Baby Bomber's damage is reduced to 75% Final Damage.
9. Defense Formation: Summon 6 sets of baby hawks instead of 4. Defense Formation's damage is reduced to 75% Final Damage.
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Cat Tab:
1. Friend Launcher / Meow Heal: Attack range increased by 100%
2. Meow Heal: Grants over-healing to party member(s) and yourself granting a shield for up to 20% max HP for 2 seconds. This shield will block damage for attacks that deal % HP damage.
3. Meow Heal: Creates two explosions of love, first on cast and second at the end of the yarn's skill range. These explosions apply 50% of the skill's healing.
4. Cat's Cradle: Duration increased for the entangled yarn by +10 seconds
5. Cat's Cradle: While standing in the entangled yarn, party member(s) and yourself standing within the entangled yarn gain +10% Final Damage.
6. Cat's Cradle: Attack interval decreased by 50%
7. Purr Zone: Cooldown reduced by 65%
8. Purr Zone: Attack and Heal interval reduced by 50%
9. Purr Zone: Now heals for 10% max HP and restores 10% max MP for party member(s) and yourself.
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Comments
- +5 seconds debuff duration increase
- +5% final damage debuff
- +5 seconds cradle duration
Snow Leopard: Party Time +2 attacks reduced to +1 attack, shares with Three-Point Pounce now
Snow Leopard: Party Time +20% damage now shares with Three-Point Pounce now
Cat passives changed to be more utility and supportive focused.
Cat: Friend Launcher +20% Damage and +1 Attack removed
Cat: Friend Launcher +100% attack range now shares with Meow Heal
Cat: Reduced over-healing shield duration from 4 seconds to 2 seconds
Cat: No longer has damage buffing buffs. Instead has large AoE explosions of love to heal for 50% of the skill's healing (helps with hitting party members with the heal).
Cat's Cradle now has 3 passives. All 3 are set up to enhance the utility of the skill rather than just make it strictly better.