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General Improvements for Throwing Stars
Hello, I am a long-term Night Lord main and two annoyances I have for throwing stars (used by Assassins, Hermits, and Night Lords) is where I can recharge them and how it can fill up a lot of inventory space. There could be a few changes that could alleviate these problems.
Quality of life suggestions:
- Allow any and all throwing stars to be recharged at any shops. This should include our Android shops. If you can buy arrows and potions anywhere, you should be able to recharge your stars. Also, there is a huge inconsistency on where you can recharge stars and which stars.
- Have a "throwing star slot" for a selected throwing star to reduce inventory space. I am personally fine carrying twelve sets of stars, but there is a lot of use items that I would like to save up in my inventory space such as scrolls and potions. This is just a mere suggestion, but I realize there might be a balance problem with Shadow Stars.
Comments
I would like to see a separate inventory for throwing stars, or at least a bag. I don't know if I would like a dedicated slot. I carry mostly steelies (cause they look the coolest) and 1 set of icies, when I see icies I know that I need to recharge soon, which is extremely helpful and takes pressure off of accidentally running out of stars. However, if we had only a single dedicated throwing star slot I don't trust Nexon to code it in such a way that this would still work.
I just think it's another function of MapleStory that seems dated.
I'd like to offer my opinion and it's to increase the max capacity of throwing stars to 10,000. The star's base capacity will be increased to 8,000 while Claw Mastery ( I think) raises max capacity to 10,000. Also, would be really easy to change their ghost star/bullet skills for corsair, night lord, and night walker to just not consume stars at all like archers' concentrate skill.
i mean all the other thiefs get a scrollable secondary why not nls</3
http://strategywiki.org/wiki/MapleStory/Formulas
The attack multiplier on the claw is the second highest in the game, coming in 0.45 above both claws and kataras.
the next one is 5 att
and i see kataras w/ 300+ attack and shields w/ 40+ att
is .3~ .45 really 200-300 for a godly katara attack diff?
im not claiming to be a maple math expert
im just wondering why theres so much difference
its way easyier to get 2m/2m on db dit ect then nl i just dont see why
i know people play for a month not spend a dime hit 2m in a month
as db while im a nl play since beta still not 2m
when you upgrading ur equips u scroll your primary and secondary first
on almost all classes
just the few have items u cant scroll
hop on a nl thats 2m
then do job change to db grab a clean weapons and tell me ur not still 2m
- 2 legendary weps and still 2m balanced?