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Commerci Crashing and Denaro Loss
We all know how valuable Denaro is; it takes ages to accumulate, and the amount we gather in a single day is not enough to cover maximum transposing cost attempts for a day.
A five Denaro loss can also be the difference between four transposing attempts compared to five, assuming a player has zero Denaros at the start of the day.
Additionally, we may want spare items in the event one of our Sweetwater accessories explode during Starforcing, which costs hundreds of Denaro at a time.
The other day, my game crashed upon entry to Commerci. Energy is consumed upon entry, which essentially means I lose an entire run with the five Denaro in the process.
I have submitted a ticket expressing my frustrations regarding the Denaro loss. However, Denaro is, unfortunately, one of the few resources that can not be reimbursed to players due to limitations.
GM Yellig has suggested I post this issue here for other players to contribute their thoughts, so here I am.
In my ticket, one suggestion I have pitched is to consume energy after rewards are distributed, similar to how Monster Park treats a run as successful after leaving the final stage. Whether it be personal connection issues or game crashing, the player will still retain maximum Denaro output with this change.
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