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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
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Node Enhancement needs to be simpler it's currently too much of a gamble enhancing nodes and it's really annoying having to look through a million nodes and none of them enhance each other . Not to mention the Khali nodes which are the exact same 3 skills being enhanced but it comes under a different name . Surprise Attack Resonant Arts : Triple Bash & Strike Surprise Attack Resonate / Deceiving Blade
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also there is the "Venom Burst" node which i dont think Khali even use(dont think i seen poison dmg type on Khali)
i would replace these 4 useless nodes for the following Skills
Insanity III: +2% dmg per lvl
Deceiving Blade + 4% dmg per lvl + 1 Extra Attack at lvl 30
Summon Chakkri: +0.3% Chance to Create Chakkri per lvl
Chakkram Expert: +0.15%, mastery per lvl...Critical dmg +0.15% per lvl...bonus 1% mastery at lvl 30....bonus 1% Critical dmg at lvl 60
edit: adjusted % which i felt was too high after reflection
There's no need to check nodes all your nodes once you've set your nodes up correctly, just enhance them and if you don't have any that can be enhanced you just extract all.
I don't really see how it could get more simple than it already is. Maybe if we got experience nodes more often than we currently do.
All thieves get this node. If you can't apply DoT it allows you to do so, that said it's universally accepted as a worthless V Skill.
I'm not sure why Nexon hasn't buffed it yet.
Is the first skill the same? That's all that matters. If it is then yeah that's a bug for sure.
Still, I would like to see a non-event way to obtain experience nodes. Maybe as a rare drop from EMobs/EBosses within the arcane river.