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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Unnecessary nerfs to 6th job
Following the dumpsterfire of a live stream, I think I speak for the community when mentioning the following:
Please revert daily cap on sol erda fragments, if this is pushed through it will literally take 2 years to max our 6th job skills.
Please keep frenzy functionality, these are items that players would spent thousands on marvel. I know there may be technical issues with frenzy in instanced maps, but please try to work those out...
New Age was supposed to be an exciting patch. Nexon even marketed this as the biggest patch since bigbang, but all we got were nerfs to exciting content and sewage
Comments
However I do agree Frenzy has to die someday. Having to pay / wait for totem service to grind is a bad game mechanic that ought to have been removed alongside wild totems. Frenzy owners got their money's worth from the item over the long time it's been out, just be glad it still works to 260 and gives you a fast-tracked pass to 10k legion.
This has been Nexon's main objective if you've been paying attention. Constricting the gap in which players can separate themselves from the pack, slowing down the fastest people, helping to speed up the slowest people. Disincentivising playing more, incentivising playing less.
Now you will just do your dailies and get your 3% and everyone will be doing the same thing. They are taking the game in the wrong direction, the whole draw of a mmorpg is the ability to go your own way in this sandbox, but it's becoming more and more like a boring mobile game where you progress one way or not at all.