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Class Issue - Button Bloat
As the title suggests, some classes simply have too many buttons that should really just be passive or just a toggle.
I'm sure there's more to list however Classes like Lynn, AB (Soon to be revamped), Hero.. has been so much more enjoyable to play without so many buttons to press.
My Experience
I have recently started Bishop as my main this season and it really feels overburdened by having to press Bahamut and Triumph Feathers every 3m or 4m depending on Inner Ability. In the meantime you have have to also focus on cleansing party or yourself, healing party, shielding party, doing damage, de-buffing the boss, timing Infinity with Benediction, Angel of Balance, Epic Adventure, Maple Blessing, Blood of Divine, Terms & Conditions, Oz Ring, using Boss abilities - Arachnid Reflection, Solar Crest.
What should change?
Summon Bahamut as a toggle button similar to Lynn's Bird Summon.
(Additionally bosses with damage reflect or damage absorb like Pierre or Hilla for example cannot benefit from being attacked by the summons.)
Triumph Feathers as a toggle button like Ark's Missiles or Shade's Fox Spirits.
Teleport Mastery should just be a passive and not be affected by damage reflect.
Magic Guard should be a passive the same as Lynn' Forest Power.
I'm sure there's other classes out there that requires attention as well.
What does everyone else think?
What other classes do you think needs to compress their buttons?
Comments
Bishop already shares the same skill key with 6 skills on 3 keys. Making skills into a toggle would increase the button use and Bahamut gets skill macro'd so he is only on one key press anyways.
Bishop does not use special rings (unless you using totaling for more Benediction stat, same for Awaken), neither Lynn nor Bishop use AB link, and Bishop you don't need to time anything. Only ice/lightning times infinity because they are the burst take of the 3 explorer mages.
Being reliant on infinity is the annoying thing as a bishop. Lynn and Blaze Wizard both get passive magic guard and basically passive infinity.
To reduce button bloat, you make all of the decent skills passive like what they should have been the whole time.
AB link could be a passive if they manage to implement the tech of if the character uses an attack with a cooldown of X (let's says x = 60 for now) seconds or greater, then AB link procs and the skill goes on cooldown until it can proc again. This would help reduce keys to press at least if it was possible to implement.
For Lynn, they could make the wolf debuff attack a passive attack on a 10 seconds cooldown (direct damage reduced to 1/4th, but total damage would remain the same) and the final damage debuff duration increased to 60 seconds from 40 seconds. This would at least free up one key bind space for Lynn specifically.
Cooldown skills should also be able to be included in macros.
Also add some more auto-buff slots, perhaps making Vac pets have 3 or 4 slots, or just adding a cash item that lets you expand your slots by 1 for a pet of your choice.
BW has an even worse version of infinity because the MATK from Salamander is only applied after 1 minute has passed and it's dependent on salamander landing hits.
Infinity gives an instant Final Damage boost, which is better than raw MATK. This is also bad information.
Please no, it's already bad enough having fatal proc off burst I don't want even more of this.
100% uptime skills should be turned into passives or toggles, this I agree with.
Edit: All three explorer mages time infinity.
Blaze Wizard passively just gets a bunch of final damage, so does Lynn.
Cygnus Blessing would be the most like Infinity in functionality.
You definitely should not be playing every class the same way, this is why people think some classes are op and others are bad, it happens when you don't know what you are doing and do not end up playing to that class' strengths.
Burst rings and AB link are very overrated.
Totaling is for the stat for Benediction/Awaken, it is not for the character themselves to deal more damage, you would just use a regular ring or continuous 4/5 for Bishop/Lynn if the goal was for more personal damage.
Do not time infinity for Bishop / FP Mage, you are hurting your damage when you do that.
This is again, wrong. You don't use totaling* for Benediction/Awaken (You might if you're doing a 2minute Benediction or using awaken without Cont ring)
Weapon Jump 4 or 5 give 400% of your weapon's MATK as INT.
This makes the largest possible value (Genesis Libbed with tier 7 flame) 932 (406 + 250 + 276) on reboot, which is worth 3728 base stat.
Totaling would require 186,400 stat to equal this.
This player, who is 100k+ main stat, only reaches 134,078 total stat.
This problem becomes worse on reg where scrolls exist so the base value of the staff is 1004 (406 + 250 + 72 +276) which makes it worth 4016 base stat.
Totaling is a good rotation ring for bishop if you're doing 2m benediction and good for every other burst for Lynn. But it does not beat Weapon Jump, not even close.