[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.256 - The Dark Ride: Limbo Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

[ Reboot ] Legendary Potential lines transferable

iBundanceiBundance
Reactions: 975
Posts: 179
Member
edited December 2023 in Suggestions, Feedback, and Requests
Suggesting legendary potential lines be transferable , I am suggesting this because dropping down to epic and having to recube items does not feel like progression.

Comments

  • FuhreakFuhreak
    Reactions: 7,710
    Posts: 1,637
    Member, Private Tester
    edited December 2023
    The level gap between CRA > Eternal and Abso > Cane > Eternal already makes this a moot point.
    It would certainly help in instances where you can transfer into higher level stuff early game, but you shouldn't really be aiming for legendary at that point regardless.
  • iBundanceiBundance
    Reactions: 975
    Posts: 179
    Member
    edited June 18
    The level gaps between the items makes the game more forgiving for players who return or just start and haven't completely read every single detail of the game . The game should be rewarding for players who have super in depth knowledge but it shouldn't be not playable for people who haven't read. I personally get disappointed seeing all these things that need to be read ingame and can only imagine how annoying it is that everything in the game is locked between a ton of text when I simply want to play enjoyable games.. Thinking of quitting and just going to play old Pokémon games . Maplestory is a constant letdown every time I find a bit of joy ingame and this has been the pattern since Zakum / Horntail were the hardest bosses imo. .
  • FuhreakFuhreak
    Reactions: 7,710
    Posts: 1,637
    Member, Private Tester
    edited June 19
    iBundance wrote: »
    The level gaps between the items makes the game more forgiving for players who return or just start and haven't completely read every single detail of the game . The game should be rewarding for players who have super in depth knowledge but it shouldn't be not playable for people who haven't read. I personally get disappointed seeing all these things that need to be read ingame and can only imagine how annoying it is that everything in the game is locked between a ton of text when I simply want to play enjoyable games.. Thinking of quitting and just going to play old Pokémon games . Maplestory is a constant letdown every time I find a bit of joy ingame and this has been the pattern since Zakum / Horntail were the hardest bosses imo. .

    Just quit playing if you aren't having fun. The game is fun for plenty of people, if the game is no longer fun for you, just find a new game that is still fun.
    You don't have to play. For your own sake, if you aren't having fun just stop playing, nobody is (or should be) forcing you to do things you don't enjoy.
  • iBundanceiBundance
    Reactions: 975
    Posts: 179
    Member
    edited June 27
    Trying to make the game more fun for players like myself without ruining it for players unlike myself..
  • StaconaStacona
    Reactions: 2,035
    Posts: 475
    Member
    edited June 27
    This does nothing for current players.

    For new players you have an argument for this as it makes the game less punishing for players that don't know what gear to commit to and what not to commit to.

    This is something to take into consideration for Nexon, not so much implement this exact idea, but aspects about it and create a better experience for new players to help them out with a more stream lined equipment progression process.
    iBundance
  • iBundanceiBundance
    Reactions: 975
    Posts: 179
    Member
    edited June 28
    It helps players still working on mules or alts so this does help current players since we're assuming the point of the game is to not only keep current players here but to make sure that new players don't feel like quitting because they made a mistake on gear progression. I am pretty sure that this exact idea would be the easiest way to implement changes to help with streamlined item progression.