The rewards in a general sense were good, in what you got and how much you got.
~ The most exciting aspect was the red balls and revealing what you got every week.
~ Mapae Nodestones and 200% Drop Potion were great.
- Mapae Nodestones were great as they were fun new exclusive GMS items, but most importantly expanded upon Special Nodes and made them actually good and exciting.
The main content, the bossing...
~ The good, from a concept standpoint, is dialing up the boss HP (on Code S) to an late-to-end game value making these very early game bosses relevant and challenging again where you actually need to interact with boss mechanics.
- Other part is, from a concept standpoint, doing the bosses in a random order every week.
~ The problem with the content is that:
A: Most bosses are too hard and not very fun to deal with already, hence to why most players try to nuke bosses as fast as possible.
B: You add even more stuff going on in these boss fights which already have too many mechanics to deal with, and then expect us to realistically gather these balls of energy to undo the curse effects that are happening. All of this is worsened further with the challenges themselves being dialed up way too much.
~ Having to either wait for burst or try hard sweat to an insane degree really added to burning players out and/or annoying players made people not enjoy the content.
What is the solution for a potential future return to this type of event?
~ To start, instead of up to 20 curse effects at random, you have 20 random blessing effects that are all individually powerful in favour of the player.
- The increased challenge rewards will be instead of adding on more curses (challenges), you instead reduce the amount of blessings down to 1 blessing as the hardest difficulty.
~ Then you can have the collect the ball of energy mechanic in the boss fights, but instead of being an Interact Key active, after you collect enough energy you get another random blessing (which keeps the difficulty reward the same collecting more blessing this way). The blessings tone down the difficulty of the boss fight which then allows the player to realistically collect the balls of energy that randomly spawn in.
- The blessings collected this way can power up blessings you started that fight with by the same degree (or have a new blessing at random) i.e. one blessing could be 20% damage reduction from all sources and another 25% HP healing every second, and you collected a blessing that is also 25% HP every second, so now you would have 20% damage reduction and 50% HP healing every second.
~ With the blessing system you can now dial up the HP of the bosses even further!
- This will make it where players cannot simply just burst out the bosses and actually need to play out the boss fight and experience the boss mechanics.
~ With a higher HP value on the bosses, add in a 4th difficulty Code where you have Code C, Code B, Code A, and Code S with Code C being the HP value of where Code B was set at for Ride or Die and every other Code is dialed up one tier.
Overall, this would make the content more fun and exciting every week.
You get the benefit of the good and exciting random rewards to see what you get every week, but then you can experience the boss fights in a brand new light with their dialed up HP (especially for the weak early game bosses) and experience a new side of your character of what it would be like with some really crazy effects.
More examples of blessings:
~ 10% Final Damage
~ 25% Cooldown reduction
~ 5 seconds cooldown reduction
~ 25% Chance to Skip Cooldowns
~ 20% Damage Reduction from all sources
~ 25% HP healing every second
~ 10% HP healing every second that ignores all anti-healing
~ Prevent death once every 120 seconds (potential more blessing stacking reduces the cooldown further)
~ You move 50% faster
~ You jump 50% higher
~ 50% increased healing from skills and potions
~ 50% reduced skill costs
~ Abnormal Status Effects Duration is reduced by 50%
~ Ignore up to 5 Abnormal Status Effects, refreshes every 120 seconds (amount of ignores goes up with stacking)
~ Spawn in a random Mage Class Character to fight alongside you
~ Spawn in a random Thief Class Character to fight alongside you
~ Spawn in a random Warrior Class Character to fight alongside you
~ Spawn in a random Archer Class Character to fight alongside you
~ Spawn in a random Pirate Class Character to fight alongside you
~ Summons a storm of arrows that rains down the entire map, stunning all monsters for 5 seconds, randomly every 10 to 60 seconds (stacking increases the stun time)
~ Make yourself invincible for 5 seconds randomly every 10 to 60 seconds (stacking increases invincibility time)
~ All monsters move 40% slower
~ Monsters that damage you lose 1% of their HP, can occur once every 10 seconds.
~ Create a clone of yourself that mimics all of your movement and skills, its attacks deal 10% of their final damage.
~ Summon a Blue Salamander to attack alongside you
~ Summon a Red Arrow to attack alongside you
~ Summon an Orange Penni to attack alongside you
List goes on with the possibilities of what you can have for fun things to make these boss fights really fun and crazy! Go wild with it, this is a game after all!
Comments
That isn't a benefit. It would just make it harder to control your character when you just to sidestep and instead walk too far. Everything else is OP but fine to keep.
The mode doesn't need more excitement, it needs to actually function.
Current plans for Ride or Die Re-run:
Challenges
Remove them so its a vanilla fight or remove a bunch of the worst ones such as forced/sabotaged movement. Skill goes out the window and it becomes a strength and luck game.
Visual Distractions
Remove Kazax's speech bubbles as well as Althea's bubble she casts her skill (her skill also blocks the screen.) Visibility is also a key reason why many people don't enjoy this content aside from the challenges.
Rewards
Remove Bronze Coins as they are only used to for Silver coins. Coins should not have to be collected into a USE coupon and just be deposited straight in the NPC's counter. Put Chains of Resentment in the coin shop because getting it from the fragments is super rare (or rigged to reward some people 3 times while some got every box but no totems.)
Bugs/Issues
Allow us summon familiars before the fight starts as the waiting room de-summons them.
https://www.reddit.com/r/Maplestory/comments/1hthhgb/ride_or_die_has_0_qol/
This is the entire complaint
Reddit needs to just be ignored and pretend it doesn't exist.
And this is an event, it should be this super fun and exciting moment you want to play and wish for its return. Make it play like the boss fight, but harder, would just be boring and not serve any purpose.
Bronze coins is for more to collect when you kill the boss, it creates fun satisfaction for collecting.
Speed and jump height modifiers would change things up and make you experience the fight differently. This mixes things up from week to week since the blessings would be random every boss fight.
The best thing to do is make the content spiced up and whacky, it does not need to be super challenging or "hard".
some mobs are a lil too tanky too(Zakum spawns & that mob healing bosses by an absurd amount...those should scale on the player CP or make them lsimilar to P-No mobs and have to die within X hits..just no absurdly tanky as the anti-classes one though obviously)
alternatively the sabotage mobs speed could be reduce to 1/3 their current speed or something....in Papulatus case just not spawn at all as its an impossible task
invert control should not occur during Guardian Slime....and would be better if it was a perma active effect...not shaft you at the wrong time...also make it affect left/right only.......not up/down as it prevent jumping
effects should be adjust to work with those bosses current mechanics...not making it impossible to play with it
if NX give me a list of those effects..i could adjust it for all(except Knell)....Knell already has too much ongoing, i dont think adding more to him in anyway would be a good idea
its quite easy to know which mechs are fine to add to which bosses too