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[QoL] Cube Exchange-Upgrade System:

StaconaStacona
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edited September 10 in Suggestions, Feedback, and Requests
This would be for both Heroic and Interactive Worlds, but for different reasons for both worlds.

ALL WORLDS:

New system that allows you to upgrade your weaker cubes into better cubes.

> You can exchange 10 Mystical Cubes for 1 Hard Cube.
> You can exchange 10 Hard Cubes for 1 Solid Cube.
> You can exchange 10 Solid Cubes for 1 Bright Cube.

Since Solid Cubes pretty much function like Glowing Cubes already, this exchange would be pointless to do since Bright Cubes have the save function capability.

INTERACTIVE WORLDS:

Interactive Worlds will gain the ability to do this same thing for Bonus Cubes as well, using specifically other Bonus Cubes into higher value Bonus Cubes, all the way up to Bonus Bright Cubes.

Doing this will help with the cube supply issues for Interactive Worlds so they can more easily progress their potential lines.

It will also boost the cubes and bonus cubes in the mesos market and/or trading to be done in interactive worlds to help boost that interactive element in a healthy way.


HEROIC WORLDS:

The reason this would be good for Heroic Worlds is to make Mystical and Hard Cubes become valued again for long term players with the ability to upgrade them into Solid and Bright Cubes.

Currently these cubes end up being unwanted at a certain point because they no longer can do anything. So if there is a way to make them valuable by turning them into currency to acquire Solid and Bright Cubes will make these drops valuable again and help smooth out the equipment progression path better and for new/returning players as well.






Comments

  • iBundanceiBundance
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    edited October 10
    Support!
  • RedRavenRedRaven
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    edited October 10
    Mystical to Hard no unless you change the ratio to 50 for 1..rate to upgrade rare to epic with mystical is roughly 1/150....upping to Hard also enable upgrading to Unique....so 50 for 1 is a fair rate

    Hard to Solid ok for 10 for 1

    Solid to Bright only if its unlock after clearing Black Mage......dont bait newbies into doing that....Double Prime hunt is very late game
  • StaconaStacona
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    edited October 10
    RedRaven wrote: »
    Mystical to Hard no unless you change the ratio to 50 for 1..rate to upgrade rare to epic with mystical is roughly 1/150....upping to Hard also enable upgrading to Unique....so 50 for 1 is a fair rate

    Hard to Solid ok for 10 for 1

    Solid to Bright only if its unlock after clearing Black Mage......dont bait newbies into doing that....Double Prime hunt is very late game

    500 Cubes for 1 Solid cube is to extreme, hard cubes are not that good to begin with as well.

    10 cubes to upgrade to the next tier is more than enough.

    And let players learn and figure things out for themselves, no need to restrict them further for no reason.
  • RedRavenRedRaven
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    edited October 11
    mystical giving free solid would be too much..couple free hard is fine..your undervaluing hard cubes

    if you rly wanna turn green cube to solid just farm bosses...with enough boss mules with high dr thats an easy 20 solid cube weekly(200 Hard Cubes)

    newbies receiving hard cube trough mystical in exchange for 50 is plenty...they skip cubing animation and have more open time to do something else

    with all the mystic cube i gotten over last 2 year and 6 months....i got enough mystical to get like 2000 hard cube.....thats plenty for 50 to 1
    thats the equivalent to 14 billion mesos

    make it 35 mystical cubes for 1 hard cube very minimum...if you can't accept that amount sorry but your greeding too much

    try the suggestion in maple discord if you want more solid feedback, unfortunetly the forum wont get much oppinions, but i'am 100% certain that no one gonna approve of 10 for 1...way too cheap considering its raining mystical cubes
  • DaxterbeerDaxterbeer
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    edited October 11
    This strategy could work for only for Reboot due to no trade aspect and having mesos for rerolls, but it would not fly in Reg due to simple reason. Money. Loss of a revenue source and cost involved developing something new when a solution from KMS could be ported over instead and save on development costs. Even though players would want it, Nexon ultimately would not due to revenue loss and the additional cost and time needed.

    KMS's Magic Wand uses mesos, but is balanced around a cap of meso daily mesos farms, boss crystal sell limits, boss crystal price fluctuation and reroll prices. Stronger players/accounts can kill more strong bosses and bring in more mesos and higher levels are allowed to farm more base mesos (base meso excluding meso obtained potentials.) The pros items are higher leveled and higher potential tiers so the costs or rerolls consume more mesos. KMS monetized Maple Point coupons, Azmoth Canyon and Epic Dungeon for whales seeking more mesos than their account can farm. The boss/crafted cubes we had for a long time was to allow players (there was only Reg a while ago) to actually reroll item as there was no free way until then.

    Reg much rather have Magic Wand since the system already exists in Korea and our implementation can have minor changes instead of inventing a whole new system. We want our cube solution fast but don't want to wait for something new and gimmicky to be made, so we going to gravitate towards something that has already been made and miles better than what we have.

  • StaconaStacona
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    edited October 11
    Daxterbeer wrote: »

    Need customers to make money.

    If this helps grow interactive then more reason to do it.
    Heroic would be regular cubes only, Interactive would be both regular and bonus cubes.
  • DaxterbeerDaxterbeer
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    edited October 11
    If this helps grow interactive then more reason to do it.
    Heroic would be regular cubes only, Interactive would be both regular and bonus cubes.


    HUGE if. Going with Wand is a lot better because its already made and doesn't need to be invented like your solution so its cheaper and faster to implement.

    Korea would rather implement a sytem into GMS that has already been being working in their own region and also has overwhelming support from the Interactive servers than go with the plan of a Heroic player who doesn't know how Interactive actually works or what they really want. Since its made from Korea, we will actually get proper support from them. GMS already has a history of creating poorly designed content and content from JMS, TMS and MSEA aren't excluded either. The last think we want is something that is going to break on us or be neglected. Interactive players want their results fast, but our patience is wearing thin and our faith in GMS creating their own solution or rather, your solution, is very low.