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possible maps revamp/extensions ?+ whole new areas

RedRavenRedRaven
Reactions: 1,495
Posts: 393
Member
edited November 18 in Suggestions, Feedback, and Requests
Table of Content Revamp/Extensions/New Content
1-Phantom Forest, Crimsonwood Mountain & Crimsonwood Keep
2- Omega Sector
3-Mushroom Shrine
4-Showa Town(with JMS collaboration ofc)....(expand the Hideout size, from 4 map to 13 maps, more details bellow)
5-Time Temple: Gate to the Past content( to Years XXXXX)
6-Clock Tower: Entering papulatus Dimension(Timeless zone where time anomaly monsters live ? world devourers and time devourer monsters, ? or Another World from Papulatus Dimension ?
7-Nihal Desert expension, quicksand areas, forgotten & buried underground temple, Azwan Expansion ?
8-Pirates Paradise Island
9-Flying Twisted Magic Castle
10-Ancients Caverns

Bonus(M-Book Collection)
New Leaf City, Phantom Forest, Crimsonwood Mountain, Mushroom Shrine, Showa Town monsters can now be added to the Monster Collection Book

NLC(Bigger Ben) completion: 1 Line(Professor Foxwit Cube Chair),1 Line(Jack Barricade Cube Chair), 1 Line(Lita Lawless Cube Chair), All Lines(Glimmer Man Cube Chair)
NLC(Krakian Jungle) completion: 1 Line(Corine Cube Chair), 1 Line(Elpam Gorlab Cube), All Lines(Icebyrd Slimm cube Chair)
Phantom Forest: 1 Line(Killian Cube Chair), 1 Line(Fionna Cube Chair)1 Line(Gollux Cube Chair),1 Lines(Tagrynn Cube Chair), ALL Lines(Bigfoot Cube Chair)
Crimsonwood Mountain: 1 Line(Wind Raider Cube Chair), 1 Line(Narricain Cube Chair), 1 Line(Hsalf Cube Chair), 1 Line(Red Nirg Cube Chair), ALL Lines(Rellik Cube Chair)
Mushroom Shrine: 1 Line(Kappa, Lantern, Ghost Princess Cube Chairs), All Lines(Tengu's Shadow(Black Crow) Chair)
Ghost Princess also call Sleepy Ghost, Dreamy Ghost, Himes.....the Version of Origin(JMS) is call Himes(translate to princess)
Showa Town: 1 Line(Kompei, Yakusa Shotcaller , Yakusa Bodyguard , Fire Racoon Cubes Chairs), ALL Lines(Yakusa Underboss Cube Chair)

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can we have both old and new Phantom Forest simultaneously ?(with some tweaks)
since we would have both we gotta go with a rename
Phantom Forest would get split in 2 part Phantom Forest and Deep into the Phantom Forest
current Elder Wraith get rename to "Title" Elder Wraith
Titles-->Decadent, Tainted, Nightmarish, Demented, Warped, Blighted, Accursed, Grim, Sinister, Malignant, Cursed
pick any of these titles NX for the current Elderwraith XD

Phantom Forest(old days mobs, maps + Bigfoot)(HH excluded since he got a new model and exist in the new Phantom Forest(Killian&LeFay)
1-Elder Wraith is a flying monster once again, goes on auto-attack when nearby, their flying speed is faster than b4 so you dont have to play chase with them as much

2-amount of monsters spawning per map drasticly increased

3- Old Phantom Forest maze....make it less of a headache to navigate
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4-Bigfoot minor revamp,
Touch dmg = 100% hp dmg like old days
Bigfoot get knockback whenever attacked(except when he's about to charge)

the Leprechaun on top of bigfoot head sometime toss Lollipops at you(move out of the area of impact)....he throw them so that the big foot is not permanently knocked back

whenever Big Foot is not attacked for more than 1 second, he gain +150-200% movement speed and chase the player(time your attack to hit him b4 he collide with your character)....150-200% movement speed is a placeholder(to be adjusted to a speed that is not impossible to react to)....successfully hitting him reduce his movement speed buff

Bigfoot now has a Charge Attack(player gotta run away or get charged to death)....25 seconds cooldown....climb up as he be moving at 400% Speed across the entire map ! after crossing to the edge of the map his movement speed gets reduce to 150-200% untill attacked

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Deeper into the Phantom Forest(current retail mobs + the 3 bosses(Killian&LeFay, Large Phantom Tree and Phantom of Narricain)
Deeper into the Phantom Forest Extension, create 3 new Maps(each of the new maps contain 1 of each boss with a 30 minutes respawn timer
each of these 3 new maps start off as locked, each map unlock after defeating its matching boss at least once(so you have to hunt them at least once)

Deeper into the Phantom Forest Dailies giving more coins

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Crimsonwood Mountain
1-maps now have old and new mobs together
Windraider + Corrupted Windreaver + Typhon + Corrupted Typhon(New mob)
Stormbreaker + Corrupted Stormcaster + Typhon + Corrupted Typhon(New mob)
Firebrand + Corrupted Flamekeeper + Typhon + Corrupted Typhon(New mob)
Nightshadow + Corrupted Shadowknight + Typhon + Corrupted Typhon(New mob)

2-1 new map that spawn the following elites monsters
Atlante(the elte from the Bowmans test)
Siana(the elite from the Mages test)
Dehiti(the elite from the Thief test)
Caeneus(the elite from Warrior?? test)
the map is locked untill all 4 Elites has been defeated from each respective tests
the new map will spawn each Elites at X Interval
Atlante(2 min Interval)
Siana(3 min Interval)
Dehiti & Caeneus(4 mins interval)

Crimsonwood Keep
Crimsonwood Guardians appear + a Corrupted version of it now Guard the Castle entrance again

revamp of the 4 OG bosses though(give them actual mechanics but make us fight 2 of them at once instead of all 4 so Mechanics dont overlap with each other
(kite 1 to the left and kite 1 to the right side of the map so mechanics dont overlap)
once 1 boss is down summon 1 of the 2 other.....once 2 of them are down, bring the last 1 on the field
summon them in random order so its never the same start
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Omega Sector
1- Omega Sector Expansion(focusing on a darker side of the organization)
enlarge the underground base to have tunnels & rooms
Monsters:
Alien test Subject 1: half robot, half Gray Alien, they are experiment that the agents failled to control
Alien test Subject 2: these Gray Aliens have been injected with unknown substance causing them to mutate
Alien Test Subject 3: disposed dying Gray Aliens whom body rejected the unknown substance
Omega Sector Fake Sergeant(an Alien that escaped its captivity and is now hiding by wearing the skin of the sergeant it killed)
Alien Infiltrators(Aliens have invaded the base to free their kin that has been capture), they're using camouflage technology pretending to be agents
Omega Sector Defectors: traitors among the ranks that work alongside the Aliens
Omega Sector Mad Scientist: the Aliens are using mind control technology to make them do their bidding
Omega Sector Researchers: they have lost their mind knowing there is infiltrators among their group, they no longer trust allies thinking they might be an infiltrator
Omega Sector Elite(the fake sergeant has instruct you to train with Omega Sector Elite Forces, defeat 150 of them)(he has trick you to weaken the Omega Sector Forces)
Omega Sector Assassins(the fake sergeant want you to test the Assassins stealth abilities, defeat 100 of them)
Omega Sector Meso Ranger Androids, Omega Sector has develop Androids replica of the Meso Rangers to deliver justice(the Fake Sergeant want you to test their combat effectiveness, defeat 70 of them)

Red Alarm(Anti-AFK mob that spawn in the tunnels ceilling), upon spawning and every 8 second afterward, call 7 Agent A to attack the intruder
Agent A: an Agent equip with a jetpack to fly and a pistol to shoot the player from distance X, while flying toward the player, movement speed 200%
while flying away to try to maintain X Distance, movement speed reduce to 70%, every pistol shot againts the player prevent the use of healing potion for 2 seconds

Orange Alarm(Anti-AFK mob that Spawn in the tunnels rooms Ceilling), upon spawning and every 10 seconds, call 5 Agent B to attack the intruder
Agent B: Agent B: Launch a wire at the player to propulse themselve toward the player, upon coming in contact with the player stun them for 2 seconds and lock the use of their potion
Agent B deal 15% of the player health per hit

Blue Alarm(Anti-AFK mob that spawn on the ceilling of the secret base entrance map), upon spawning and every 5 seconds, call 4 Agent C to attack the intruder
Agent C: Agent C Cuff players, locking the use of their skills and healing potions.....whenever they attack they deal 25% of the player HP per hit

Dark Megazord(Boss)....a replica of the Meso Rangers Megazord, originaly meant to be use for secret missions, but a Gray Alien took over it
Bio Megazord(Boss)...another replica of the Mesos Rangers Megazord, this monstrosity is a hybrid of metal and biotech, the biological part took control over the mechanical part and is now rampaging in the abandonned factory


2-bring back Zeno Elite Mob

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Mushroom Shrine(cheer JMS to push out the content so we can have it too XD its been so long waiting)
maps with the Mecha Army and the elite Soldiers from Oda Nobunaga forces

Bosses
Niwa Nagahide...1 of the 4 heavenly kings
Takigawa Kazumasu(if he's not dead), lore didn't rly state it about him...1 of the 4 heavenly king
Oda Nobunaga....the leader of the 4 heavenly kings(Aketchi, Ranmaru, Niwa Nagahide, Takiwa Kazumasu)

also why not bring back a grind map with those ghost princess and the green Kappa(they're nostalgic monsters after all)

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Showa Town
Hideout expansion
new Yakusa enemies & Enemies in addition to current ones(give them special attacks in addition to their normal attack)
2 new Enforcer
2 new Lieutenant
1 new Shot caller
1 new officer
Yakusa bodyguards
Yakusa Boss(Android replica)
Traps(whenever stepped on, has a chance to register to monster collection)
Komodo Dragons

Bosses: Yakusa Bodyguard and Yakusa Protector renamed to Yakusa Boss Bodyguard and Yakusa Boss Protector

expend the parking lot, Finance and Parlor to 2 maps
expend the Armory to 4 maps + Bring OG Map back !(youtube----> watch?v=6NxBoEPfBU8)
add a new Floor between the Armory and the boss map(Nightmare's End)...(give it 2 map)
Parking Lot 1: Yakusa Enforcer, Yakusa Shotcaller, Yakusa Officer
Parking Lot 2: Yakusa Enforcer, Yakusa Shotcaller, Yakusa Lieutenant
Finance 1: Yakusa Lieutenant, Yakusa Lieutenant 2, Yakusa Lieutenant 3
Finance 2: Yakusa Lieutenant, Yakusa Lieutenant 2, Yakusa Shotcaller
Parlor 1: Yakusa Enforcer 2, Yakusa Lieutenant, Yakusa Shotcaller, Underboss
Parlor 2: Yakusa Shotcaller, Yakusa Shotcaller 2, Yakusa Lieutenant 2
Armory 1: Sprites contain the tank & Boxes fill with guns..............................................................Monsters: Bains + Yakusa Officer(OG Officer)
Armory 2: Sprites contain boxes which we can't see their content..............................................Monsters: 2 Headed Demon Dogs + Yakusa Officer 2 + Yakusa Lieutenant 3
Armory 3: Sprites contain boxes with explosives(hitting them cause them to explode)........Monsters: Vipers + Shotcaller 2 + Enforcer 2 + Komodo Dragons
Armory 4: Sprites contain boxes boxes with all kin of traps............................................................Monsters: Trap(trigger stepping on it) + Yakusa Officer 2 + Yakusa Enforcer 3, + Tamed Dragons(actual Dragons)
Boss Gathering Room: the whole Yakusa Cast spawn here, Enforcer 1,2&3, Lieutenant 1,2&3, Shotcaller 1&2, Officer 1&2
Boss Conference Room: Yakusa bodyguards, Yakusa Officer, Yakusa Officer 2, Yakusa Boss(Android replica)
Nightmare's End(Treasury room): Monsters: Boss Bodyguard, Boss Protector, Yakusa Boss

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Time Temple: Gate to the Past
XXXX years in the past....Nihal Desert(when Azwan was full of glory), El Nath(Zakum b4 he became corrupt & the mining town)

1,000,000 years in the past........the planet is occupied by 3 Aliens races(including ancients Grays), and very primitive creatures(Primal Slime, Primal Yetis, Primal Werewolves, Primal Letty(those furball from Orbis Tower), Primal Clang & Lorang, Primal Pandas & Bears, Primal Mushroom, Primal Eyes, Primal Octopus, Primal Jr.Boogie, Primal Stumps Primal Balrog

1,000,000,000 years in the past..... Collosal Monsters roaming.....idk where to go with that XD

448,936,626,262 years in the past.......Dark & Light Energy beings, why not research the source that corrupted the black mage ?, aka the primal forces that took control of him

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gonna keep it simple for the rest....just a quick description and leave it at that

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Clock Tower Expansion: why not visit the place Papulatus came from ? weither its an area unbound by time or a whole other dimension

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Nihal Desert: expanding Azwan and whole new locations
New Area 1: an area involving quicksand and new monsters ?
New Area 2: a giant underground Temple, unlike Azwan that is on the Surface, that 1 is buried deep bellow the sands
New Area 3: create a lot of new map related to the city of Azwan(Undeads, Golems machines, Magical Devices)

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Pirate Paradise Island(whole new area)
unlike our friendly pirates, the ones on that island are secretly nefarious(town area they act friendly, outskirts area they are hostile)
Cavern behind a Waterfall(a lot of gold coins mix in the water can be seen falling from the waterfall)
an underground full of tunnels
multiple pirate ships surrounding the island
a mountain on the island where they hide their treasures atop of it
top of the mountain: Giant Lake fill of gems and gold coins floating on the surface of the water(players can swim in that lake but will get attack by pirates)

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Flying Twisted Magic Castle(whole new area)
just a castle that appeared out of another dimension and started to float around maple world(it float along the current of magical energies)
Monsters: Evil Djinns, weird Magical Creatures, mindless Undead Sorcerers, Volatile Magical essence, Magic Devourers
NPC: Insane Magic Researcher, Magic Knight Armor, Nameless Alchemist
Color Theme(Walls,Floor,Ceiling): Cray White & Silver(like Chosen Seren Armor)

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Ancient Caverns(whole new area)
NPC doing archeological researches inside it
creatures that should have dissapeared but still exist in that eco-system

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okay that be all :3....spent all night writing this entire thing up XD

Comments

  • Neocity_Traveler8Neocity_Traveler8
    Reactions: 600
    Posts: 17
    Member
    edited November 14
    Expansions for Masteria and Omega Sector areas sound like good ideas
  • RedRavenRedRaven
    Reactions: 1,495
    Posts: 393
    Member
    edited November 18
    glad you like those 2 ideas..although what i wrote about Phantom Forest is more like bringing the old back with updated stuff + tweaking the new stuff
    them expanding it in addition to that would certainly be welcome though

    Omega Sector would def love it to come back to life(would be interesting if they took my idea and tweaked it a little bit...just keep the new anti-mobs the way i designed them at least...that would be a new type of anti-afk and a bit more interesting than current ones)

    areas beside those 2 which i would rly like them to work on are Azwan, and the unfinish story of mushroom shrine
    Azwan is that gigantic citadel but they done so little with it
    Mushroom Shrine i'd love to see it finished as well

    imma edit the above to expand the megazords details and give them an attack list

    EDIT: well apparently there a cap to how many characters are alloted in 1 post so, imma transfer all the writing to this second post
    since it can't be fully added to my top post

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    Dark Megazord Boss Attacks List

    Dash Attack: The Megazord dash accross the map: jump up to dodge, upon landing the Megazord will have left electrocuted areas(if you land in it, get out of it asap)
    as soon as the Dash Attack end, the Megazord turn around and throw its sword upward, after 2.3 seconds the sword will descent and destroy everything in the middle,
    get out of the middle asap or die...all the platforms and the floor that has been hit by the sword will be gone for 5 seconds b4 respawn

    Sword Swing(cleave the entire front area(jump away from it to dodge)
    Sword Dash followed up by Megazord Punch: duck to dodge the side sword attack then immediatly jump to dodge the punch that follow up in the next 0.7 second
    Eyes Beam: Pursus the player with eye beam lasers while simultaneously throwing scraps of metal at them, hit the Megazord Head to end the eyebeam Laser attack...the head is immune for 1.5 second after Initiating the eyes beam

    backgound Sword Attacks: the Megazord will dissapear from the map and unleash 5 large Sword Swings
    Interval between Swings: 1.2 seconds....0.6 sec after the X Swing
    Horizontal Swing 1: hit everything in the bottom
    Horizontal Swing 2: Hit everything in the middle
    Horizontal Swing 3: hit everything at the top and bottom
    X Swing: all corners and the center of the screen get slash
    Full Map Swing: use Iframe skill or die

    Tornado Spin: jump in the center of the map and start spinning, while it spin, suck player toward and also throw projectile at random height to dodge while trying to escape the suck in, attacking projectiles destroy them(if you can't dodge in time thats your alternative)
    while the Megazord is spinning at full speed, the edge of the map become electrified, dont touch the edges !
    as the Megazord slow down its spinning, unleash Legs Sweep Kick(time your jump or run to the edge of the map as soon as the electricity wear off

    Missiles Rain: unleash a torrent of bombs from the air, dont touch them even if it hasn't land ! , dont be too close to their landing spot

    Phase 2(40% remaining Health)
    activate invert gravity(the Dark Megazord will now attack from the ceilling)
    the Megazord will also constantly move from left to right while assaulting you from the ceilling
    the Megazord also proceed to permanently destroy the floor

    death upon falling down
    you get to fight the Megazord with 6 platforms to move around

    Phase 2 Attacks List
    Set platforms on fire(2-4 platforms will get set ablaze depending on difficulty setting, 1 of the top 2 platforms will alway be available to stand on so that you can dps the Megazord), top platforms have a lower chance to be selected as to not make the fight too obnoxious

    background: Claws things tied to some giant "metallic tentacles" that occasionnaly attack the player, repeatedly attack it to force it slightly back away from you while also inflicting damage to the megazord, when enough damage has been dealth to those Claw linked to metallic tentacles, they go passive for 30 seconds b4 going back on the attack
    if the Claw Graze touch your character 40% damage, if it fully reach you, you die)

    Double Chained Sword Throw: throw the massive sword at the player then retract it to throw it 1 more time at time(get out of the throw area line)
    instant kill attack
    Cooldown 15 seconds

    Homing Electric Balls: the Megazord throw 5 Electric balls that will pursue the player infinetly untill the player make it collide with some rod to soak it up
    each ball deal 80% health if hit, so do your best to not get hit more than once ;)
    there will be 2 rods in the centerish of the map to get those electric balls soak
    after 15 seconds, those balls will start to slowly increase in speed untill it kill the player if not soaked quickly enough
    Cooldown 25 seconds

    Auto-Repair activate:: as soon as Phase 2 start the Megazord will attempt to repair itself, stop it by completing some tests at X Intervals
    at the start and every 45 seconds afterward the Megazord will attempt to repair itself, whenever it succeed regen 10-30% Life(amount base on difficulty)
    enter the rooms on the sides, destroy the waves of Aliens coming at you then damage the machine attempting to restore the megazord health
    you can damage the machine by attacking the wires at each of the corner of those rooms
    you can stay a maximum of 10-12 seconds in those rooms, if you stay longer than intended you get lock in then slowly die to poison gas, you loose 3 whole lives instead of just 1 if you die in these room !!!!
    if your soloing you only gotta clear 1 room, if your fighting it in a group of 2-4 players you will have to clear both side rooms

    Speed up Dashing and Electric Field Attack: the megazord will speed up moving between left and right and unleash a lightning strike every 0.7 seconds(players gets visual warning of the next strike spot b4 it unleash), there will be a small white glow ball that quickly expand from the Megazord when its about to strike(the strike will alway be directly under the Megazord
    Cooldown 7 seconds after the attack end
    once this attack has been used 3 time, the Megazord will no longer move for 1 minute


    Phase 3(0.1%): Self-Destruction Phase: a door will open on the side, escape the Omega Sector Base b4 the Dark Megazord explode !!!!
    mini-jump quest with some locked doors untill waves of enemies are defeated, dodge the violent gusts of wind to not get knockback !!!
    each player that dont make it to the end in time, get a chance to retry(if they got enough lives for it)
    each retry of the escape room cost 2 Lives, if you got less than 3 lives, your cooked and gets no retry
    this escape room mini-jump quest with enemies//hazards allow for flash jumping//High Jumps but you have to jump between bigger gaps too
    Mages have a different Escape Room Layout just for them since they can't flash jump
    Timer to Escape
    Extreme: 1 minute 20 seconds
    Hard: 1 minute and 50 second
    Normal: 2 minutes and 30 seconds

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  • happycowshappycows
    Reactions: 1,450
    Posts: 131
    Member
    edited November 18
    i could see them developing older content like this in the upcoming "Classic" world.

    I wouldn't mind seeing these sorts of changes in modern maple, but I doubt we would ever see it. It seems a lot of the development efforts are focused on "Classic" at this point. We do see some unique GMS implementations in modern, but its poorly implemented content like "Ride or Die" or simple overdue QOL changes like the familiar system. I doubt GMS will ever deploy the manpower to new actual thoughtful content like Masteria / Omega expansions.
  • RedRavenRedRaven
    Reactions: 1,495
    Posts: 393
    Member
    edited November 18
    i had in mind to relay the job to KMS so we get quality for Omega Sector expanded content...like GMS could relay the idea to them, or if they rather do it themselve well, nothing i could do about it :S

    Phantom Forest is GMS content so should be handled by GMS....i do expect it to be full of bugs though....but.....with test server being plan to come around.....umm maybe we get something decent

    and i suppose they might for classic, but should give us playing current maple a nice bone to look forward too once they're done focusing on classic
    if i had coding knowledge i would gladly develop it for free for them(although i dont think they would implement players made scripting XD)
    like..some side story would be nice to cut in the middle of that linear big story

    Ride or Die was a mess and is still a mess, instead of picking 1-15 extra mechanics for all boss
    just pick 1-7 new mechanics for each boss and depending on difficulty selected activate them
    like if players select 3 additionnal mechanics, the 3 easiest extra mechanics gets chosen as extra for that boss will be turn on
    example
    1 Extra Mechanic: Screen Turn Black for 2 seconds......that Mechanic will alway be selected
    2 Extra Mechanic: Screen Turn Black for 2 Seconds, Minion Healing the Boss also spawn
    for 3 mechanics..same mechanics as 2 mechanics + 1 new one
    etc......carry on untill 7 extra mechanics
    hardest mechanic 1 get activated if more than 75% of extra mechanics are added

    if a boss has already too many mechanics, maybe cap it to 3-4 instead(look at Knell particularly where stuff already fly everywhere)

    x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x

    btw, i think could shove in maybe 1 or 2 more mechanic to the boss mechanics i just suggested(previous post), i'd be curious what NX would add in addition to the above

    whelp..back to the grind