We aren't having the same patch every year so why are we expecting everything to go perfect when every big update has been different?
"learn from your mistakes" doesn't work.
Nexon is not Blizzard. Can't afford to be "perfect"
Um when in my comment did I say "perfect", last I heard 80% isn't perfect.........please read before you make yourself look ignorant.
When did I comment ever spoke of you?
I didn't and you assumed I quoted you?
Don't try me son.
When I don't quote, doesn't mean I was targeting towards you.
First I'm not your son, second you mentioned Blizzard, I am the ONLY one who mentioned WoW, please don't act so innocent its condescending.
Because you mentioned WoW, means that anybody else who mention it means they talk towards you now?
You need to rethink on what you just said.
"We are in a room talking about stuff, I say well I like the color yellow I think its great, you come in and hear what I said and say I hate the color yellow I think it looks like piss, I look at you and say "excuse me?", you turn at me and say I wasn't talking about you or anything you said despite me hearing what you said my comment was 100% unrelated from what you said........" I am thinking about what I just said.
Well when we finally live in a Utopia where everybody is absolutely perfect and nothing ever goes wrong, I'll come to you for advice on how to run a business.
A Utopia is not required, son.
I can craft a list of at least a dozen other MMO service providers who do not have this problem. And I have played, or still play those MMOs, So I'm speaking first hand. In fact, Its hard to find a company who has this much inability. They set their own release date, They set up their own hype microsites, Almost every major patch they require extended maintenance for the past 8 years since '08
I will tell you this much: If my business promises the release date, Encourage users to mark their calendars and watch our hype videos and visit our microsites, You damn right I'd have it tested, and released on time.
This is the most long-awaited patch in almost 4 or 5 years, I strongly urge you to stop making excuses for them and to cease being argumentative without substance. It comes off very weak.
We aren't having the same patch every year so why are we expecting everything to go perfect when every big update has been different?
"learn from your mistakes" doesn't work.
Nexon is not Blizzard. Can't afford to be "perfect"
Um when in my comment did I say "perfect", last I heard 80% isn't perfect.........please read before you make yourself look ignorant.
When did I comment ever spoke of you?
I didn't and you assumed I quoted you?
Don't try me son.
When I don't quote, doesn't mean I was targeting towards you.
First I'm not your son, second you mentioned Blizzard, I am the ONLY one who mentioned WoW, please don't act so innocent its condescending.
Because you mentioned WoW, means that anybody else who mention it means they talk towards you now?
You need to rethink on what you just said.
"We are in a room talking about stuff, I say well I like the color yellow I think its great, you come in and hear what I said and say I hate the color yellow I think it looks like piss, I look at you and say "excuse me?", you turn at me and say I wasn't talking about you or anything you said despite me hearing what you said my comment was 100% unrelated from what you said........" I am thinking about what I just said.
Example: If you were the first person to comment that on the thread.
Then I commented 3 pages later, would you still have thought I was talking towards you?
Solution - What we experienced was timing miscommunication. As I wrote my comment, I haven't seen your comment which leaded to this.
... Nexon is not Blizzard. Can't afford to be "perfect" ... Compare Blizzards team to Nexon team. Huge size comparison.
There are plenty of f2p companies smaller than Nexon with actually better games that don't screw in every single update. But then again this is the quality of the Nexon staff:
... Nexon is not Blizzard. Can't afford to be "perfect" ... Compare Blizzards team to Nexon team. Huge size comparison.
There are plenty of f2p companies smaller than Nexon with actually better games that don't screw in every single update. But then again this is the quality of the Nexon staff:
I can craft a list of at least a dozen other MMO service providers who do not have this problem. And I have played, or still play those MMOs, So I'm speaking first hand.
How many of those games use a decade old custom game engine and have been receiving regular updates for over a decade? Bet that list is small now. And games like WoW and Runescape both have remade their engines a few times now, just as an effort to keep with code deprecation. Which I assume Nexon cannot do probably for lack of funding, or that distributing an update that massive to the large amount of different versions this game has would be even more of a logistical nightmare than this V update. Not to mention there are definitely other, much better reasons to not like Nexon than the occasional extended maintenance.
They set their own release date, They set up their own hype microsites, Almost every major patch they require extended maintenance for the past 8 years since '08
So what? The game is still up and running isn't it? You're complaining about what I'm guessing to be around 200 hours of additional downtime over EIGHT YEARS. Or 70,000 hours. That's less than 1%. Even if you double or triple that figure it's not 1%. But I guess if the game is down once or twice a year when you want to play it they might as well just fire all their staff and close it down.
I will tell you this much: If my business promises the release date, Encourage users to mark their calendars and watch our hype videos and visit our microsites, You damn right I'd have it tested, and released on time. This is the most long-awaited patch in almost 4 or 5 years,
They're giving everyone compensation for the extra downtime. It's not ideal, I'm not disagreeing with you. I'd love to be playing the game instead of arguing about the ethics of extended maintenance on a forum. They know they screwed up and everyone wants to play and that's why they're still working to get it done. Nobody is perfect, nobody can see into the future. But they're fixing it.
I can craft a list of at least a dozen other MMO service providers who do not have this problem. And I have played, or still play those MMOs, So I'm speaking first hand.
How many of those games use a decade old custom game engine and have been receiving regular updates for over a decade?
AGAIN, if the employees are not qualified to achieve standards before the deadline, Then they are simply not qualified.
Either way, they knew going into this position, what would be required of them. I'm certain they are each collecting a full paycheck too. And it looks like i have to remind you that They, Themselves, chose a release date.
To say the least, Your response is completely unsatisfactory.
They set their own release date, They set up their own hype microsites, Almost every major patch they require extended maintenance for the past 8 years since '08
So what? The game is still up and running isn't it? You're complaining about what I'm guessing to be around 200 hours of additional downtime over EIGHT YEARS. Or 70,000 hours. That's less than 1%. Even if you double or triple that figure it's not 1%. But I guess if the game is down once or twice a year when you want to play it they might as well just fire all their staff and close it down.
Other companies, as before mentioned, will consistently meet their deadlines, especially if it is a scheduled update. You want to make excuses for them and try and make it sound like not a big deal. But you are truly ignorant to the fact that Nexon is among the few who cannot perform, Furthermore your comment about firing the entirety staff is nothing but inflammatory and distasteful.
I strongly urge you to stop making excuses for them and to cease being argumentative without substance. It comes off very weak.
I am actually, frankly speaking, very glad you don't run a business with this absolutely terrible attitude.
Curb yourself, son: You do not know whether I run a business or not. Again, your reading comprehension is absolutely pathetic, I know at least 2 foreigners who can read better.
Regardless of what you Don't know, I would certainly hire someone else to converse with you because you're too ignorant to read and comprehend written text in the first place.
I want to be the middle ground in this argument, because you're both losing the points of your arguments.
There is truth to both statements.
Hungry4Pizza brings up that the staff for Maplestory consistently miss their deadlines, and it's true that they don't have an excellent track record, but I think you should also consider how the scope of their programs has changed over time.
If you know a little about how coding works, you know that there exist various files which perform functions, create variables, call variables, and repeat these processes more times than any of us can count. This far into the game's lifespan, there are likely thousands of these scripts, containing thousands of lines of code, all needing to interlock seamlessly to work as intended.
Just like in real life, there are more variables than are feasible to be accounted for. When you look at games such as Dark Souls, Mario, or the early Zelda entries, (I point to speed runs to evidence this claim) you'll find that certain decisions made in the programming created bugs and loopholes which allowed the games to be broken by manipulating the variables from within the game. There is definitely a significant difference between these games and Maplestory though, to the latter's credit. Those aforementioned games only had to release once, which allowed them to work with a relatively stable code base. Maplestory, I would argue, re-releases its game with every one of these major changes to core mechanics. These changes have impact across every function whose variables they come in contact with, and so when certain variables behave unexpectedly (incorrect, missing, outside of parameters), the game can respond in a variety of ways such as dealing damage in the billions or more infamously, crashing.
I'm not excusing Maplestory's staff for making mistakes. Certainly there occur mistakes that could be avoided with equal doses of testing and oversight, and Nexon is a professional corporation which should guarantee that these measures are being taken. Furthermore, when these mistakes are made, they do come at the user bases' expense, and you shouldn't be required to numb yourself to that effect. I would still advise you to be patient with the Maplestory staff, within reason, as I can promise you that if they were to be replaced things would certainly get worse before they got better- and for this already aged franchise that could be fatal.
I feel I've already talked about JetUppercut's points to a large degree, because I do believe in his center argument of empathy, but I will say that Maplestory's staff has proved to unreliably meet their objectives- at least when it comes to these larger updates. This is the point where empathy needs to be put aside, as when a problem becomes a consistent issue, it becomes evidence that changes need to be made.
While I would viciously argue against an exodus of Maplestory's staff, I would certainly agree that the staff needs to be restructured, specialists need to be employed, what is expected of the staff by Nexon- and that is the center lying issue. These staff members are limited by their resources (Manpower, budget, knowledge, expertise), and their resources will respond according to the franchise's income.
I direct you now to the formation of Reboot. At its core, I love Reboot and its revitalization of the Maplestory player base, however I think it can be surmised that a 'pay-to-win'-free world ultimately hurts Maplestory's profit margin- a sacrifice well made if it encourages a surge in new and returning players who can still be motivated to put money into the game for cosmetics, but if it fails to do this? Resources will continue to shrink, and rather than expanding which one would expect to alleviate some of the problems mentioned within this forum, Maplestory would contract. When you put this possibility next to the fact that the game itself can only continue to become larger, and proportionally the work-load increased, you can expect these problems to continue and worsen until the game's ultimate demise.
So, in conclusion I would advise that if you want things to change for the better, you should carry a positive attitude, share your good experiences with friends, petition both Nexon and the Maplestory staff with your bad ones, put a dollar aside for Maplestory a week if you're a regular player and have a stable source of income, and don't become cynical. The worst thing we can do as individuals is convince ourselves that Maplestory doesn't care about us, because between the staff's pride, their desire to satisfy us, or at the very least their bottom line, they are obligated to care.
Comments
I can craft a list of at least a dozen other MMO service providers who do not have this problem. And I have played, or still play those MMOs, So I'm speaking first hand.
In fact, Its hard to find a company who has this much inability.
They set their own release date, They set up their own hype microsites,
Almost every major patch they require extended maintenance for the past 8 years since '08
I will tell you this much: If my business promises the release date, Encourage users to mark their calendars and watch our hype videos and visit our microsites, You damn right I'd have it tested, and released on time.
This is the most long-awaited patch in almost 4 or 5 years,
I strongly urge you to stop making excuses for them and to cease being argumentative without substance.
It comes off very weak.
If you were the first person to comment that on the thread.
Then I commented 3 pages later, would you still have thought I was talking towards you?
Solution - What we experienced was timing miscommunication.
As I wrote my comment, I haven't seen your comment which leaded to this.
it'll be up when the maintenance is done.
But then again this is the quality of the Nexon staff:
Kinesis gameplay:
https://clips.twitch.tv/maplestory/WildHornetSoBayed
Shade gameplay:
https://clips.twitch.tv/maplestory/PleasantCormorantSoBayed
Lumi gameplay:
https://clips.twitch.tv/maplestory/HilariousLorisUncleNox
Don't expect much of people with IQ clearly bellow average.
Well when it comes to at least coding/programming just to kinda compare on the companies.
Bet that list is small now.
And games like WoW and Runescape both have remade their engines a few times now, just as an effort to keep with code deprecation. Which I assume Nexon cannot do probably for lack of funding, or that distributing an update that massive to the large amount of different versions this game has would be even more of a logistical nightmare than this V update.
Not to mention there are definitely other, much better reasons to not like Nexon than the occasional extended maintenance. So what? The game is still up and running isn't it? You're complaining about what I'm guessing to be around 200 hours of additional downtime over EIGHT YEARS. Or 70,000 hours. That's less than 1%. Even if you double or triple that figure it's not 1%. But I guess if the game is down once or twice a year when you want to play it they might as well just fire all their staff and close it down. They're giving everyone compensation for the extra downtime. It's not ideal, I'm not disagreeing with you. I'd love to be playing the game instead of arguing about the ethics of extended maintenance on a forum. They know they screwed up and everyone wants to play and that's why they're still working to get it done.
Nobody is perfect, nobody can see into the future. But they're fixing it. I am actually, frankly speaking, very glad you don't run a business with this absolutely terrible attitude.
http://www.gamesindustry.biz/articles/2015-02-12-nexon-year-end-revenues-up-25-percent
http://www.gamesindustry.biz/articles/2016-02-10-solid-year-for-nexon-sees-net-income-up-by-88-percent
Ye these people really can't afford a competend western team.
Then they are simply not qualified.
Either way, they knew going into this position, what would be required of them.
I'm certain they are each collecting a full paycheck too.
And it looks like i have to remind you that They, Themselves, chose a release date.
To say the least, Your response is completely unsatisfactory.
. Other companies, as before mentioned, will consistently meet their deadlines, especially if it is a scheduled update. You want to make excuses for them and try and make it sound like not a big deal.
But you are truly ignorant to the fact that Nexon is among the few who cannot perform,
Furthermore your comment about firing the entirety staff is nothing but inflammatory and distasteful.
. Curb yourself, son:
You do not know whether I run a business or not.
Again, your reading comprehension is absolutely pathetic,
I know at least 2 foreigners who can read better.
Regardless of what you Don't know, I would certainly hire someone else to converse with you because you're too ignorant to read and comprehend written text in the first place.
There is truth to both statements.
Hungry4Pizza brings up that the staff for Maplestory consistently miss their deadlines, and it's true that they don't have an excellent track record, but I think you should also consider how the scope of their programs has changed over time.
If you know a little about how coding works, you know that there exist various files which perform functions, create variables, call variables, and repeat these processes more times than any of us can count. This far into the game's lifespan, there are likely thousands of these scripts, containing thousands of lines of code, all needing to interlock seamlessly to work as intended.
Just like in real life, there are more variables than are feasible to be accounted for. When you look at games such as Dark Souls, Mario, or the early Zelda entries, (I point to speed runs to evidence this claim) you'll find that certain decisions made in the programming created bugs and loopholes which allowed the games to be broken by manipulating the variables from within the game. There is definitely a significant difference between these games and Maplestory though, to the latter's credit. Those aforementioned games only had to release once, which allowed them to work with a relatively stable code base. Maplestory, I would argue, re-releases its game with every one of these major changes to core mechanics. These changes have impact across every function whose variables they come in contact with, and so when certain variables behave unexpectedly (incorrect, missing, outside of parameters), the game can respond in a variety of ways such as dealing damage in the billions or more infamously, crashing.
I'm not excusing Maplestory's staff for making mistakes. Certainly there occur mistakes that could be avoided with equal doses of testing and oversight, and Nexon is a professional corporation which should guarantee that these measures are being taken. Furthermore, when these mistakes are made, they do come at the user bases' expense, and you shouldn't be required to numb yourself to that effect. I would still advise you to be patient with the Maplestory staff, within reason, as I can promise you that if they were to be replaced things would certainly get worse before they got better- and for this already aged franchise that could be fatal.
I feel I've already talked about JetUppercut's points to a large degree, because I do believe in his center argument of empathy, but I will say that Maplestory's staff has proved to unreliably meet their objectives- at least when it comes to these larger updates. This is the point where empathy needs to be put aside, as when a problem becomes a consistent issue, it becomes evidence that changes need to be made.
While I would viciously argue against an exodus of Maplestory's staff, I would certainly agree that the staff needs to be restructured, specialists need to be employed, what is expected of the staff by Nexon- and that is the center lying issue. These staff members are limited by their resources (Manpower, budget, knowledge, expertise), and their resources will respond according to the franchise's income.
I direct you now to the formation of Reboot. At its core, I love Reboot and its revitalization of the Maplestory player base, however I think it can be surmised that a 'pay-to-win'-free world ultimately hurts Maplestory's profit margin- a sacrifice well made if it encourages a surge in new and returning players who can still be motivated to put money into the game for cosmetics, but if it fails to do this? Resources will continue to shrink, and rather than expanding which one would expect to alleviate some of the problems mentioned within this forum, Maplestory would contract. When you put this possibility next to the fact that the game itself can only continue to become larger, and proportionally the work-load increased, you can expect these problems to continue and worsen until the game's ultimate demise.
So, in conclusion I would advise that if you want things to change for the better, you should carry a positive attitude, share your good experiences with friends, petition both Nexon and the Maplestory staff with your bad ones, put a dollar aside for Maplestory a week if you're a regular player and have a stable source of income, and don't become cynical. The worst thing we can do as individuals is convince ourselves that Maplestory doesn't care about us, because between the staff's pride, their desire to satisfy us, or at the very least their bottom line, they are obligated to care.