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Regarding Crusader Codex and Monster Collection

Skyfall1989Skyfall1989
Reactions: 1,255
Posts: 60
Member
edited December 2016 in Suggestions, Feedback, and Requests
Since the Luna server was merged into GMS, as a sincere player of MS l have noticed two issues concerning the crusader codex and monster collections.
1. Crusader codex: There are monsters which do not drop the monster card, such as strange pig, sleepy grobbler, limestone tokka, dejected green mushroom, [*]ghost pirate and so on.
2. Monster collection: The names of some in-game monsters are different from the names in the monster collection such as: evasive wild boar, beefy fire boar, usually monsters' names with adjectives addressed can not be collected.

Comments

  • KingStarfireKingStarfire
    Reactions: 1,785
    Posts: 293
    Member
    edited December 2016
    actually that has been a GMS issue for a long time, half of the monster don't drop cards, some aren't even in there.
  • NakazatoJLNakazatoJL
    Reactions: 1,505
    Posts: 62
    Member, Private Tester
    edited December 2016
    Skyfall1989


    2. Monster collection: The names of some in-game monsters are different from the names in the monster collection such as: evasive wild boar, beefy fire boar, usually monsters' names with adjectives addressed can not be collected.
    You got one wrong point there, those refer to elite version of the mob with that modification, you need to farm really a lot of those mobs to get it, that's why it has more star than other mobs on it's rarity, just a proof of how it's possible:

    image

    As you can see, seal master is an elite prefix, so you needed to kill an ancient mixed golem with that prefix to get it (there's still RNG behind it, so good luck)
  • Skyfall1989Skyfall1989
    Reactions: 1,255
    Posts: 60
    Member
    edited December 2016
    NakazatoJL

    Skyfall1989


    2. Monster collection: The names of some in-game monsters are different from the names in the monster collection such as: evasive wild boar, beefy fire boar, usually monsters' names with adjectives addressed can not be collected.
    You got one wrong point there, those refer to elite version of the mob with that modification, you need to farm really a lot of those mobs to get it, that's why it has more star than other mobs on it's rarity, just a proof of how it's possible:

    image

    As you can see, seal master is an elite prefix, so you needed to kill an ancient mixed golem with that prefix to get it (there's still RNG behind it, so good luck)
    Wow, l have not thought that elite monsters have different names, haha.
    Thank you anyway xD
  • StargethStargeth
    Reactions: 2,790
    Posts: 85
    Member
    edited December 2016
    There used to be a 100% finishable crusader codex until 1 patch GMS introduced an extra 1k or so monster cards to be in line with KMS monster/boss data. Ever since then, these monster cards have not been introduced into the system which leaves well more than half of the codex not being able to be finished. Over time, content changes have made previously obtainable cards unobtainable (like the mushroom castle) as well as random bugs that don't allow some monsters to drop cards (like the [*] ghost pirates you mentioned).

    The ones that are bugged could certainly be fixed, but these are legacy issues now that have persisted through years without being fixed so I doubt we'll get any help for that. The content change cards and the "newer" (not exactly new at this point) cards will probably never be fixed.
  • Skyfall1989Skyfall1989
    Reactions: 1,255
    Posts: 60
    Member
    edited December 2016
    Stargeth
    Stargeth said:

    There used to be a 100% finishable crusader codex until 1 patch GMS introduced an extra 1k or so monster cards to be in line with KMS monster/boss data. Ever since then, these monster cards have not been introduced into the system which leaves well more than half of the codex not being able to be finished. Over time, content changes have made previously obtainable cards unobtainable (like the mushroom castle) as well as random bugs that don't allow some monsters to drop cards (like the [*] ghost pirates you mentioned).

    The ones that are bugged could certainly be fixed, but these are legacy issues now that have persisted through years without being fixed so I doubt we'll get any help for that. The content change cards and the "newer" (not exactly new at this point) cards will probably never be fixed.
    It just sounds so sad that we are playing in a game with so many bugs which are not getting fixed. It seems the game is not for no-funded players since the tradeable cubes made from crafting town turned into untradeable, so how are these players gonna survive? ehh.
  • CatoooloooCatooolooo
    Reactions: 5,625
    Posts: 1,213
    Member
    edited December 2016
    Stargeth
    Stargeth said:

    There used to be a 100% finishable crusader codex until 1 patch GMS introduced an extra 1k or so monster cards to be in line with KMS monster/boss data. Ever since then, these monster cards have not been introduced into the system which leaves well more than half of the codex not being able to be finished. Over time, content changes have made previously obtainable cards unobtainable (like the mushroom castle) as well as random bugs that don't allow some monsters to drop cards (like the [*] ghost pirates you mentioned).

    The ones that are bugged could certainly be fixed, but these are legacy issues now that have persisted through years without being fixed so I doubt we'll get any help for that. The content change cards and the "newer" (not exactly new at this point) cards will probably never be fixed.
    the sad thing is all the legacy issues we have can actually be fixed if they just updated it to what JMS has right now.
  • gamechangergamechanger
    Reactions: 3,460
    Posts: 506
    Member
    edited December 2016
    Catooolooo

    Stargeth
    Stargeth said:

    There used to be a 100% finishable crusader codex until 1 patch GMS introduced an extra 1k or so monster cards to be in line with KMS monster/boss data. Ever since then, these monster cards have not been introduced into the system which leaves well more than half of the codex not being able to be finished. Over time, content changes have made previously obtainable cards unobtainable (like the mushroom castle) as well as random bugs that don't allow some monsters to drop cards (like the [*] ghost pirates you mentioned).

    The ones that are bugged could certainly be fixed, but these are legacy issues now that have persisted through years without being fixed so I doubt we'll get any help for that. The content change cards and the "newer" (not exactly new at this point) cards will probably never be fixed.
    the sad thing is all the legacy issues we have can actually be fixed if they just updated it to what JMS has right now.
    Update non KMS features? You must be delusional.