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A Lone Mechanic cry (homming beacon issue)

LucemLucem
Reactions: 650
Posts: 8
Member, Private Tester
edited December 2016 in General Chat
Ah the Mechanic, i love this class, we got guns, missiles, machines, robots and even TANKS. we get to 4th job and get our most powerful skills, time to shine with my tank and missiles! but no, while trying to use both AP salvo (Mechanic's bossing skill) and homming beacon (missiles) at the same time, the delay of the missiles slow down AP salvo by a LOT. i know that the Mechanic is by no mean a fast classe, but we can shoot 2 AP salvos per sec and when using it with homming beacon we can shot just 1 per sec, and sometimes not even that! why is homming beacon a active skill? it should be a "final attack" or a toggle skill, it would make it SO much easier for players who dont have a perfect conection (almost everyone). i know that nexon may never change it, but at least i leave this lonely cry here, how many Mechanic mais are there? not a lot im sure, so theres no rush for any changes. oh well, even with its problems i will stick to my lovely robot and be happy with its positives and negatives points.
FuwaFuwaMech

Comments

  • CornutzCornutz
    Reactions: 615
    Posts: 25
    Member
    edited December 2016
    Yea. I have the same issues. It slows down when i use Ap Salvo and homing beacon. I'm thinking it could be due to lag.
  • NeospectorNeospector
    Reactions: 9,860
    Posts: 2,146
    Volunteer Forum Moderator
    edited December 2016
    It's lag. Homing missiles don't slow me down that much save for the occasional spike.

    As for why it's active, I'll give you one good reason: Magnus purple blast. Really helpful when hitting opponents you can't reach normally.
  • LucemLucem
    Reactions: 650
    Posts: 8
    Member, Private Tester
    edited December 2016
    Neospector

    It's lag. Homing missiles don't slow me down that much save for the occasional spike.

    As for why it's active, I'll give you one good reason: Magnus purple blast. Really helpful when hitting opponents you can't reach normally.
    like i said, its a problem for people who doesnt have a perfect connection with the server and/or are playing from another country like me. as for magnus, i would gladly trade a more fluid gameplay on my mechanic for that dmg on him or any other boss with similar properties
  • FuwaFuwaMechFuwaFuwaMech
    Reactions: 400
    Posts: 2
    Member
    edited December 2016
    Finally another Mechanic bro ~ TuT from another country with exactly the same issue.......
  • AznboiEAznboiE
    Reactions: 3,445
    Posts: 519
    Member
    edited December 2016
    I think your washing machine needs maintenance
    MomTeresa
  • IvangoldIvangold
    Reactions: 2,985
    Posts: 588
    Member
    edited December 2016
    Well i think the same, of how the missels make the 1x1 skill unvaible, the old mechanic made more sense to me, they could make as a final attack, so in bosses you don't really spam the 1x1 since missles do more damage, and any delay make your dps lower if you use the 1x1.
  • LucemLucem
    Reactions: 650
    Posts: 8
    Member, Private Tester
    edited December 2016
    making it a toggle on/off skill would be great, making it like, when we attack a monster it spend aditional mana to launch the missiles