[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Hayato suggestions

BlakDynamiteBlakDynamite
Reactions: 400
Posts: 5
Member
edited January 2017 in Suggestions, Feedback, and Requests
I have been maining my hayato for so long and as much as I love the character it is still lack luster compared to my counterparts with similar range.
Here are a few suggestions to make it a tad bit better.
1. Bigger damage - I've adjusted to not having as many lines as other characters my range. But we should have increased damage per line , most attacks only do 3-4 lines with 30 mil damage past level 200's . Perhaps increase the damage multipliers for some moves especially for shinkosu who has is supposed to be our bossing move.
2. Combo's for damage- it seemed like a good idea at the time but activating the combo during a boss for the extra dps sends you into a boss unnecessarily forcing a death just to add extra dps. You literally bounce all over just to get mad dps. Maybe remove it and just make it a buff.
3. Increase PDR- Hayato's have a whole other mode for bossing and single target dps. If no damage is gained perhaps increase PDR or make it a debuff for the party like sudden strike.
4.link skill update- compared to other link skills it's very meh. It's lack luster compared to let's say the demon avengers link skill. Maybe increase the amount of attack and magic attack you receive or make it a different skill all together.
5.eye for an eye skill/quick draw stance- not sure which causes proximity damage but it's a hinderance to boss fights with reflect. You have to scramble to turn it off and spend a lot of time switching stances that usually ends up in a death. Maybe make it non refelectable to make it more usefull.

Thank you ^_^

Comments

  • AznboiEAznboiE
    Reactions: 3,445
    Posts: 519
    Member
    edited January 2017
    Honestly Hayato is super OP once you get them capped DEF...

    My Hayato had about 25k DEF before I quit it and I was doing like 8m/line with Rai Senranzen to those erda mobs, almost double what it did before the V update.

    Note: 99,999 DEF = a huge 495% Damage boost.

    The only thing sucking about Hayato now is that the Weapon Aura skill node wasn't designed to be for a class like Hayato, who does relatively low damage per hit due to having a button mashing technique like Aran does, however Aran has passive skill damage boosts that make up for it.

    So you'll be spamming rai senranzen and casting really weak weapon aura slashes that do like 50% of what 3 lines of 290% dmg does, which was why I quit Hayato to go back to Paladin, who is gonna become the equivalent to hero as the "Who are you?" "I'm you, but stronger" meme by having spinning hammers that does damage rather than Hero's combat orbs that are just there for show.
  • BlakDynamiteBlakDynamite
    Reactions: 400
    Posts: 5
    Member
    edited January 2017
    AznboiE
    AznboiE said:

    Honestly Hayato is super OP once you get them capped DEF...
    .

    Note: 99,999 DEF = a huge 495% Damage boost.
    Honestly I'm at 40k def and don't see a way to get to cap defense at the time.I'm full sweetwater with decent equips and 9.5 mil range. It's heartbreaking that that if I were to move my equips to another character, I'd probably do triple my dps. I love the burst damage of the Hayato, but perhaps lower the minute to two minute long cool downs of the moves. I love the update, but bossing with others and watch them do so much more damage with less hurts lol.
  • AznboiEAznboiE
    Reactions: 3,445
    Posts: 519
    Member
    edited January 2017
    BlakDynamite

    AznboiE
    AznboiE said:

    Honestly Hayato is super OP once you get them capped DEF...
    .

    Note: 99,999 DEF = a huge 495% Damage boost.
    Honestly I'm at 40k def and don't see a way to get to cap defense at the time.I'm full sweetwater with decent equips and 9.5 mil range. It's heartbreaking that that if I were to move my equips to another character, I'd probably do triple my dps. I love the burst damage of the Hayato, but perhaps lower the minute to two minute long cool downs of the moves. I love the update, but bossing with others and watch them do so much more damage with less hurts lol.
    Well at least you're doing more damage per second than Paladins
    BlakDynamite
  • BlakDynamiteBlakDynamite
    Reactions: 400
    Posts: 5
    Member
    edited January 2017
    I'm at a loss for experience in playing paladin but I'll take your word for it. I just think hayato needs to be a bit more efficient compared to people in my same range.
  • AznboiEAznboiE
    Reactions: 3,445
    Posts: 519
    Member
    edited January 2017
    BlakDynamite

    I'm at a loss for experience in playing paladin but I'll take your word for it. I just think hayato needs to be a bit more efficient compared to people in my same range.
    Well Hayatos are definitely efficient in mobbing. If you 1hko for each button press of Rai Senranzen and there were more than 8 or so mobs you could wipe more mobs out per second than most classes could.

    Not to mention that their 5th job skill is really useful at allowing Hayatos to keep Summer rain/1000 hitokiri up while allowing the skills to be used so much faster than before.