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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
I have been maining my hayato for so long and as much as I love the character it is still lack luster compared to my counterparts with similar range.
Here are a few suggestions to make it a tad bit better.
1. Bigger damage - I've adjusted to not having as many lines as other characters my range. But we should have increased damage per line , most attacks only do 3-4 lines with 30 mil damage past level 200's . Perhaps increase the damage multipliers for some moves especially for shinkosu who has is supposed to be our bossing move.
2. Combo's for damage- it seemed like a good idea at the time but activating the combo during a boss for the extra dps sends you into a boss unnecessarily forcing a death just to add extra dps. You literally bounce all over just to get mad dps. Maybe remove it and just make it a buff.
3. Increase PDR- Hayato's have a whole other mode for bossing and single target dps. If no damage is gained perhaps increase PDR or make it a debuff for the party like sudden strike.
4.link skill update- compared to other link skills it's very meh. It's lack luster compared to let's say the demon avengers link skill. Maybe increase the amount of attack and magic attack you receive or make it a different skill all together.
5.eye for an eye skill/quick draw stance- not sure which causes proximity damage but it's a hinderance to boss fights with reflect. You have to scramble to turn it off and spend a lot of time switching stances that usually ends up in a death. Maybe make it non refelectable to make it more usefull.
Thank you ^_^
Comments
My Hayato had about 25k DEF before I quit it and I was doing like 8m/line with Rai Senranzen to those erda mobs, almost double what it did before the V update.
Note: 99,999 DEF = a huge 495% Damage boost.
The only thing sucking about Hayato now is that the Weapon Aura skill node wasn't designed to be for a class like Hayato, who does relatively low damage per hit due to having a button mashing technique like Aran does, however Aran has passive skill damage boosts that make up for it.
So you'll be spamming rai senranzen and casting really weak weapon aura slashes that do like 50% of what 3 lines of 290% dmg does, which was why I quit Hayato to go back to Paladin, who is gonna become the equivalent to hero as the "Who are you?" "I'm you, but stronger" meme by having spinning hammers that does damage rather than Hero's combat orbs that are just there for show.
Not to mention that their 5th job skill is really useful at allowing Hayatos to keep Summer rain/1000 hitokiri up while allowing the skills to be used so much faster than before.