[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Give buccaneer's 5th job skill a gimmicky rework

AznboiEAznboiE
Reactions: 3,445
Posts: 519
Member
edited February 2017 in Suggestions, Feedback, and Requests
A lot of buccaneers don't really like their new 5th job skill, mostly because it was a watered down version of the original. So, I've come up with a gimmicky pirate trademark way to make Transformation become a class gimmick while giving exponentially great passive boosts to the class itself.

Old transformation could only be activated when energy was fully charged. - bring that back + remove the cooldown.

Nerf energy created/consumed while in and out of Transformation. -50% energy charged/-30% energy consumption when using skills in final transformation, -60% energy charged/-20% energy consumption (for when Buccs get that spiral dragon skill) when out of transformation.

While transformed, using non powered up skills can charge energy, increasing transformation time but no more than 1500 energy can be recharged (Does not include energy recharged in increments from their hyper). So like you can use up to 10 free energy-consuming skills if you charge 150 energy 10 times without using up Final Transformation "time"

While untransformed, gives half of fully transformed final damage %. This really isn't bad since the buff only gives like 25% final damage after the upcoming rebalance KMS implemented, giving nontransformed buccs just a 12% final damage boost.

Bonus: While in super transformation mode: Energy Skills enter a 3rd stage which enhances AoE or Damage.

Bucc Blast: Bigger (vertical) range
Octopunch: 1 more hit.
Dragon Strike: Bonus 5% final damage debuff
Static Thumper: Further horizontal range + cast delay reduction
Energy Burst: Attack range increased all around.
Energy Vortex: Spawns 2 tornadoes that go in opposite directions (left & right of the character), hits increased +3 (total of 4).

Remove the ball skill and replace with +1 attack speed stage. If done right, the Bigger Buccaneer Blast should cover the lack of mobbing power Buccaneer currently has which made using the ball skill decent to actually hit mobs due to their slow speed. But Buccaneer Blast Stage 3 should wipe out 2 slightly distant (parallel) platforms easily.

Comments

  • TheHoATheHoA
    Reactions: 2,210
    Posts: 337
    Member
    edited February 2017
    eh you get another Bucc skill in june/july (not sure if it's any good though) as well as a new summon thing that works like Provoke/Burning Conduit
  • AznboiEAznboiE
    Reactions: 3,445
    Posts: 519
    Member
    edited February 2017
    TheHoA wrote: »
    eh you get another Bucc skill in june/july (not sure if it's any good though) as well as a new summon thing that works like Provoke/Burning Conduit

    Yes but the way Nexon brought back their Transformation makes it look like such an oddball skill like okay you get 20% final damage for 75 seconds and 3 balls that work the same way as Cannoneer's 5th job skill. Now Thunder Breaker is gaining a final damage boost making it similar to Transformation's boost. It's no longer original so it should be changed up to be something special like it used to be and not something that already exists like being a combination of 2 other classes' 5th job skills.
  • IvangoldIvangold
    Reactions: 2,985
    Posts: 588
    Member
    edited February 2017
    I agree, they should change Buccaneer 5job skill
    Make it use less energy, like 50% less, would be great, i honestly think they could even remove the final damage, and add more duration to it, maybe a passive final damage(like 5%), and just work arround movement and less energy cost, with that their mobbing would be better and they would get something for bossing too, using your idea could be cool too, instead a final damage do something to make the class more rich and unique.