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Give all classes a many-hit skill
Many events, and some permanent content, have enemies that take a fixed amount of damage at every hit. This is intended to make these enemies equally difficult to all characters, regardless of level or power.
However, these enemies are unfairly more tedious to classes that normally hit few lines of high damage (like AB), compared to classes that normally hit many lines of low damage (like DW).
To make things truly fair for all, I suggest adding a new skill to the game. It will be a beginner skill that any character can acquire, through a quest. The skill will hit 15 lines of 1% damage. The low damage is to make sure the skill is useless for normal hunting or bossing, so it will not break game balance. Fixed-damage enemies will, of course, take their usual fixed damage from each line of this skill.
Comments
Ofcourse there will be a small difference with people with faster attack speed, but the world would be boring without any difference between players.
That could work, providing these enemies' HP was drastically lowered. Right now it seems to be scaled on the assumption that you do about 10 hits per second and takes way too long if you don't.
Dawn Warriors hit 3x as many lines per second as Heroes.
And it's only going to get worse with Beyond, because with the removal of the damage cap, Nexon decided to revert some old changes that gave many classes more hits in return for less damage per hit. And it makes sense - until we come to these fixed-damage mobs.