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Make "weapon booster" skills passive

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  • AKradianAKradian
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    edited May 2017
    AKradian wrote: »
    Skilla like dark clarity, dark harmony, thorns etc have significant cast delay. Maple warrior was the only one they reduced cast delay and didnt become passive. Some skills still have cast delays and havent been made passive. The booster skills I would see becoming passive would be the ones that are non explorer, they have more animation than explorer booster skills.

    How would it hurt to make explorer booster skills passive as well?
    Yes, they're easy to cast, but what's the importance of having to cast them, at all? Save everyone the key assignment, the periodic keypress, the choice at Ursus.

    there are some instances where you dont want a buff turned on or casted.

    And for those buffs, they were turned into toggles rather than passives.
    If you can come up with a plausible situation in which one would want booster off, we can change the suggestion to "Make 'weapon booster' into a toggle".
  • AKradianAKradian
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    edited May 2017
    AKradian wrote: »
    OdysseyTwo wrote: »
    Maple warrior was the only one they reduced cast delay and didnt become passive.

    Also, you do know Maple Warrior is a party buff, right?

    I'm aware, thanks for that info. why?

    Because no party buffs were made passive.

    ok? but it did have a cast delay, which they reduced.

    ok? but it's irrelevant to this discussion.
    They also did it in a separate patch than the one that turned most buffs passive.
  • OdysseyTwoOdysseyTwo
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    edited May 2017
    AKradian wrote: »
    AKradian wrote: »
    OdysseyTwo wrote: »
    Maple warrior was the only one they reduced cast delay and didnt become passive.

    Also, you do know Maple Warrior is a party buff, right?

    I'm aware, thanks for that info. why?

    Because no party buffs were made passive.

    ok? but it did have a cast delay, which they reduced.

    ok? but it's irrelevant to this discussion.
    They also did it in a separate patch than the one that turned most buffs passive.

    My apologies for creating such a thread detour. One thing's for certain, if "Weapon Booster" skills do become passive skills, they should have their name changed to "Arms/Reflex Training", so that the new name fits the context better.
  • Xenon92Xenon92
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    edited May 2017
    if youre making weapon booster passive

    might as well make every self buff skill passive rofl
    JettLuvsU
  • DarkPassengerDarkPassenger
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    edited May 2017
    Like I said, adventurer class weapon booster shouldnt be touched, other classes that have more animation in their weapon booster skill should either have their casting time reduced or to appease you, have it turned passive, I personally like casting booster. It takes less than a second to cast it. and i enjoy seeing the manifestation of breaking the speed cap from slow to fast.

    I'm also seeing a lot of things to make things into toggles, the game will be too easy if everything was passive or a one time button to press. The upkeep on skills is to keep you on your toes. Next thing people are going to ask, "make new characters start off at 140"
  • ShadEightShadEight
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    edited May 2017
    If this happens they better give Shade a booster as well.
  • HHG1HHG1
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    edited May 2017
    Then players would have no reason to buy the pet auto-buff skill. Can't have that dent in Nexon's revenue.
  • AKradianAKradian
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    edited May 2017
    SadVirgin wrote: »
    Then players would have no reason to buy the pet auto-buff skill. Can't have that dent in Nexon's revenue.

    Still need it for Maple Warrior.
  • HHG1HHG1
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    edited May 2017
    I agree with making booster passive btw, but one thing I want to mention re: "making all self-buff skills passive" is phantom's inability to steal passives. So... please no.
  • AKradianAKradian
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    edited May 2017
    SadVirgin wrote: »
    I agree with making booster passive btw, but one thing I want to mention re: "making all self-buff skills passive" is phantom's inability to steal passives. So... please no.

    Nexon already did it for most self-buffs.
    And phantom doesn't need to steal booster, he has his own.
  • HHG1HHG1
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    edited May 2017
    @AKradian Booster aside, I mean. As I wrote, I agree with this suggestion. But Cross Surge is a self-buff for example.
    AKradian
  • JushiroNetJushiroNet
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    edited May 2017
    We can't hold back improving the game all because of phantom. Obviously if something like this caused a nerf to phantom they would be compensated in other ways.

    Maybe they would now be allowed to steal certain passives, for example.
  • SlicedTimeSlicedTime
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    edited May 2017
    Well Phantoms can already steal On/Off skills, so making buffs into On/Off skills would not break Phantom.
  • DarkPassengerDarkPassenger
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    edited May 2017
    SlicedTime wrote: »
    Well Phantoms can already steal On/Off skills, so making buffs into On/Off skills would not break Phantom.

    yeah but they still get cooldowns
  • DarkPassengerDarkPassenger
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    edited May 2017
    AKradian wrote: »
    SadVirgin wrote: »
    Then players would have no reason to buy the pet auto-buff skill. Can't have that dent in Nexon's revenue.

    Still need it for Maple Warrior.

    no cast delay in maple warrior wouldnt lead to the need for auto skill, auto skill is for stuff with long cast delay like haste, shadow partner or others
  • OdysseyTwoOdysseyTwo
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    edited May 2017
    ShadEight wrote: »
    If this happens they better give Shade a booster as well.

    And while you're at it, Blaze Wizard and Angelic Buster's boosters should give 2 stages instead of just 1. Aran's booster got nerfed from 3 stages because it was a very unfair advantage.