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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
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Make certain changes to magnus please...
I cannot believe this boss has gotten worse than before...
He was already annoying but now even worse
Before I would be fine being outside his barrier, but now I'm losing hp every 1-2 seconds if i'm not in the barrier
Like... are you serious? Its bad enough with the falling meteors and his attack that pushes you away (most often leading you into a 1 hit ko meteor)
Now i'm forced to be in his barrier just to not get damaged every 1-2 seconds..
Of course being in his barrier is to deal more damage to him, but there are times when its not safe to be in the barrier
For the love of god, make changes to this annoying of a boss please
Add more death counts, remove that annoying 1-2 second damage for being outside his barrier, anything..
The death count I believe was 20 before on normal, now its 10.
So let me get this straight, you made it harder and reduced the death count as well? Well that totally makes sense..
Its sad to have someone with 700k range not being able to kill him
I would be better off with chaos vellum than this annoying garbage of a boss...
Comments
This. -- Also.. I consider HMag to be pretty okay in comparison to CVell..
With 700k range, you expected to clear HMag easily? If you're talking about NMag, just sounds like you need to learn the mechanics better and be more patient. RNG does hurt sometimes, but that makes it more interesting.
My bad...
Take the spin KD for example, as soon as he whiffs his initial spin you can be right next to him not taking any damage. The insta kill where he's in the air. As soon as the attack launches you can overlap onto it because the active frames of damage are gone and now it's just a graphic that's there to confuse you. The time that his attacks can damage you don't linger throughout the whole attack animation.
I find Chaos Vellum a lot more fair than Hard Magnus.
Chaos Vellum requires absolute patience and accuracy. One wrong move can cost a live. The only difference is needing more IED and damage.
Magnus on the other hand literally bombards like no tomorrow. Combine it with random meteors that speed up depending on how much HP Magnus has.
Regardless for each end-game boss, if you don't have the control no matter how much damage you can dish out you'll never be able to clear it without practice. It takes a fool to reach to their goal and a wise one to avoid it altogether. When I originally cleared Hard Magnus and Chaos Vellum many people thought I needed more range or IED, not less. 5th Job also gave me that boost, but with my precision it made it a lot easier.
That doesn't mean I find Magnus an easy boss. Maybe more fair than Lotus but that's something else.
I would honestly say...remove the Gas from Magnus...due to the fact he puts you undead so you cannot heal out of the gas...It's a wombo combo of death in a Hmag run. Only thing that bugs me is the gas and when my Bishop tries to heal...I just end up killing the entire party and myself.
Make sure members are not Zombified. But yeah meteors are too much most of the time. So your best friend is Bind, Dark Sight if you are a thief minus Xenon, invincibility if you are a Paladin or Cry Valhalla if you are a Hero.