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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
So someone please clarify/correct somethings for me about the Harvesting System changes:
1. "The herb and vein in Ardentmill Harvesting Farm are created in random locations." So let's say I'm farming purple veins, does that mean that once I mine it, it'll just spawn somewhere else or does it mean a random vein will spawn in it's place? (English wise, it says the earlier, but I'm betting on later.)
2. "There is a chance for a directional key input mini-game to appear when attempting to harvest or mine. " What effect will the mini-game have? Like increase/decrease harvesting success rate?
3. (not completely harvesting) But why add the Ardentmill/teleport skills only restriction? (Is it mainly lag-prevention? Asking cause I like using Advance Holy Blessing to make myself feel better when I get alarm clocks and rose clippings. xd)
Comments
The mini-game should not affect the success/failure or drop rate but is a anti-bot system.
You should be correct about the anti-lag thing.
Jw, (semi- from this post and semi- from your reply on my Rune post) where are you getting these "shoulds" or are just assuming that's what they should be? Ty for the responses none the less.
So, basically, that means if I'm farming purple veins, there will a time where there's no purple veins to farm and I have to use fatigue on other veins to get purple veins to spawn?
Also, (from my ignorance) won't this affect MVP buff parties at Ardentmill? Or is that an item and not a skill?
Some from logical assumption, and some from recalling patch notes of other versions. The spawn location is a logical assumption. Since the farms in Ardentmill currently always have everyone of the spawn location filled with something. So if they change it to spawn in a random location after you harvest it, it won't have a location to spawn in. But you all the location are not filled, then the farm becomes way less inefficient.