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Unable to Cast Life-Saving Buffs in Ardentmill
Bug type: Functionality
Brief bug summary: Cannot cast Magic Guard (or other buffs) while in Ardentmill.
Steps to reproduce: Enter Ardentmill and then attempt to cast Magic Guard (or any other buff, preferably life-saving like Holy Magic Shell, Hyper Body, or Dark Sight).
Date and time of the incident: March 8, 2018 [9:00pm Pacific]
Character/World: Seemingly irrelevant
More details: Ardentmill can be accessed in field maps where extremely dangerous monsters are located via the Production Skill window (profession hotkey). While in Ardentmill you might auto-dc or just decide to disconnect without thinking. Upon logging back in, a buff such as Magic Guard will no longer be active and cannot be re-casted. It is not uncommon for the character spawn points in maps to place you in a dangerous spot (even if there are safe platforms available on the map). As such, exiting Ardentmill could potentially place your squishy magic-guardless mage or similarly vulnerable character right on a tough mob that kills you in one hit before you can cast the buff.
Solution thoughts: Make a mage's Magic Guard passive or at least save its toggle state across disconnects. Saving toggle states would generally be beneficial to all other classes that have a toggle skill. However, that still doesn't fix skills with a duration like the ones listed earlier. I personally think that enabling some of the important buffs (or maybe just all lol) in Ardentmill is the only sensible solution. I doubt the lag they cause is that hindering to low-end computers such that important game functionality has to be restricted (and if it is THAT hindering, the player is going to have problems everywhere in game anyways, so why is Ardentmill different?).
Comments
Typically the reasoning is that attacking and buffing skills can cause lag, especially in areas where large numbers of people gather and AFK, and in areas were there isn't a need to attack or buff against anything. Active skills are blocked so that large, screen-shaking, flashy skills don't hinder other players in the map.