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The Closure of Star Planet
Comments
Nexon kept patching them but the hackers kept coming up with new exploits (or maybe the old ones kept getting unpatched).
Even without the Reward Points, Star Planet would still be a hotbed of illicit activity.
Before that, I think many people were still doing Star Planet, even if it was just mainly those two games.
SP being dominated by botters/hackers was a big issue too of course.
Stuff like the Water Wars nerf getting people banned, how does that "slip through", how does that even happen in the first place, regardless of testing?
They are capable of good quality coding, as can be seen by the fact that the game mostly works as intended. However, there seems to be too few of them, so they're chronically overworked - which is pretty normal for this industry. What is not normal is that they seem to lack both the tools and the procedures needed to catch mistakes long before they get to the live servers. Proper development methodology (and tools) would certainly prevent bugs from reappearing after being fixed once, which is something that plagues Maple constantly (and Star Planet in particular).
Besides, how do you define "enough developer time"? Enough for what?
When you're doing your monthly/yearly planning, you balance the requirements with the resources.
If they are allocating all available developer time to new stuff (and even that often reaches the test server in unfinished or downright unplayable condition), then they don't have enough developer time for all the requirements, because bug fixing must always be part of the requirements.