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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
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Lab Server LV.200 Reward Bug.
Bug type: Lab Event Quest, Not visible.
In short, once I've reached level 200, (yes, after I got to level 150, died and accepted the quest at lv.10) , I've reached lv.200 and I didn't get the lv.200 reward quest completion in the star notification.
In these pictures, you can see proof of reaching level 200, no completion of the lv.200 reward quest, regardless of it being in my quest-log.
Comments
it is true. this is meant to be a hardcore server.
You can just forfeit the quest, finish the VL challenge and then die and accept the level 200 quest. But if you die after that you have to do it over again.
This would be really redundant that you have to forfeit and re-accept the quest every time you die. you will alway have to level from 10 to 200 for the quest to be completed and nothing would change or remove anyting noteworthy if the quest would still be valid if you die after accepting it (except the forfeit and re-accept part). it
But that is bad design. Why would anyone think that the current quest would become null and void at that point. It's extremely counter-intuitive and horrible, horrible design.
I agree that it's bad design, they could have made the quest automatically forfeit and pop up or notify you that you've failed once you die. But to be fair it does list it as a requirement in the quest dialogue, so if you still die after accepting it you would then question whether you've failed the quest or not, right?
Think of it like any other quest, the requirement for completing it at 200 is 0/0 deaths but it still tallies them up. So if you have 1/0 deaths or more you can't complete it. Much like not drinking the potion that tutorials give you, the quest will stay active but you're still at 1/0 potions when you need to be at 0/0 to complete it.
That is exactly what should have happened. The fact that there's no notification would lead a player towards believing the death had no consequence, and instead head towards a false sense of completion, as has happened to the op.
Either way, it's a moot point for us to discuss. Nexon should have done a better job coding/explaining the event so as to not have people waste so much of their time doing this. =/
Rather than a bug it seems like an oversight by design (Nexon didn't realize that people wouldn't forfeit the quest if they died, rather than the quest itself having faulty code). The current quest mechanics don't allow for auto-forfeit whenever you fail, and a lot of the ones that send you to a special location to complete them tell you that if you fail you have to forfeit the quest and reaccept them (like the second job quest for example, if you don't collect all the marbles and leave the area or get DC'd you have to forfeit the quest in order to try again).
So it really is an expected behavior of in-game mechanics, as frustrating as it can be. Don't get me wrong though, even if they currently can't do anything about that, I agree that they should be less vague in the quest info in-game and tell you more clearly (maybe it should be stated in red/bolded letters or it could include a death-counter so people can see that they have 1+/0 deaths required) that if you die you have to forfeit the quest and then reaccept it (currently, they only added a note about it in the event news, but people who don't go back to those after reading them won't even notice it).