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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Cannoneer skill The Nuclear Option bugged v199
Bug type: Skill
Brief bug summary: The Nuclear Option's explosion doesn't happen
More details: The skill is supposed to have an explosion followed by the scorched ground effect. Instead the missile fires, nothing happens for a second, and then the scorched ground shows up. There's no explosion animation and monsters don't take damage, it just fully doesn't work.
(anything not included in the other sections of your report)
Steps to reproduce: Be a Cannoneer, get the Override 5th job skill The Nuclear Option, use it
(if not covered in the summary)
Character name: Tamirelia
Character level: 240
Character job: Cannon Master
World name: Galicia
Date and time of the incident: as of v199
Comments
Brief bug summary: ICBM's 'explosion' doesn't appear, not damage wise nor visually.
More details: ICBM is supposed to have two attacks, the explosion, and the D.O.T that's placed on the ground after the explosion. After v.199, every time I use ICBM, the missile just disappears only for the D.O.T to cover the ground a few seconds later in a very buggy fashion.
Steps to reproduce: Use ICBM normally.
Character level: 226
Character job: Cannoneer
World name: Windia
Date and time of the incident: As soon as servers went live after maintenance for v.199.
Brief bug summary: The skill "The Nuclear Option" from Cannoneers 5th job does not do the intended explosion when casting the skill. Instead, it does nothing for a second, then leaves behind the fire DoT.
Steps to reproduce: Use the skill.
Character name: Goob
Character level: 250
Character job: Cannoneer
World name: Reboot
Date and time of incident: After the v.199 Darkness Looms patch.
Just letting you know this is being looked into, Thanks for the report!