[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Meso explosion damage bug?

RyueumiRyueumi
Reactions: 200
Posts: 2
Member
in Bug Reporting
https://youtu.be/Fy6kObutnoY

The bug that I'm having as a shadower is that my meso explosion damage is significantly low compared to my boomerang stab.
boomerang stab % dmg is 742%+20%(hyper) per line and meso explosion % dmg is 200% (I didn't get hyper +%dmg because I noticed the damage for meso explosion is extremely lower than it suppose to be).
Adding the node enhancement lvl for boomerang stab, (mine is 40 atm) boomerang stab becomes 742%*(1.8) +20%=1335.6%+20%
Adding the node enhancement lvl for meso explosion, (mine is 32 atm) meso explosion becomes 200%*(1.96)=392%
from the video that I linked, boomerang stab did 160million-180million dmg per line and meso explosion did 10million - 30million dmg per line.
From the math calculation, (392/1355.6)x100%=29% damage of boomerang stab dmg, which means 160*0.29=46 million damage per line at least, not 10million.

From the video that i saw in KMS(korean maplestory), the guy had boomerang stab and meso explosion to lvl 60, and he was hitting 4.5bill for boomerang stab and 2.0bill for meso explosion. This would sound more reasonable to me than GMS damage system.

Here's the link that i referred to https://youtu.be/vMdqcEple5c?t=484

Comments

  • ThatBaldyThatBaldy
    Reactions: 1,145
    Posts: 60
    Member
    edited November 2018
    I know this is an old post but bump. Is there any news on whether this is intended in gms or not?
  • RyueumiRyueumi
    Reactions: 200
    Posts: 2
    Member
    edited November 2018
    This shouldn't be gms intended. If it was, then they should realize since the cut off half of the dmg of one skill, they have to buff other things to match the balance since meso explosion can be used as bossing and mobbing . If they just do not care about this bug forever, it just proves that they are doing poor job on bug fixes and balance between other jobs.
    It should've been fix from v.199 comparing to kms patch but they barely care about this issue since not many people argue about this problem. I'm very disappointed from the point that i even took a video as they required and wrote a post on forum, talked to them on live chat but they never fix the problem for almost 2 months.

    xNMfUCs.png

    Here is the picture of comparing the difference between two servers @ v.199 patch.
  • ThatBaldyThatBaldy
    Reactions: 1,145
    Posts: 60
    Member
    edited November 2018
    D:
    Hopefully shadowers will get more attention since it was one of the first few to hit 275 in kms.