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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
So there's another thread on this, yes, but there's no specific suggestions or complaints raised in it, just "This sucks, fix it or I quit" which I feel isn't helpful, and if I'd be the one providing all the feedback anyway, I may as well make my own thread. So don't yeet me, mods.
Something consistent with the Black Mage Alliance events is the slow pace of determination collection. Each update, determination seems to take longer and longer to accumulate, and has its own set of bugs to hinder progression. Paired with the rising cost of increasing your rank, it makes the event difficult to approach if you haven't already invested a good deal of time in it and built a foundation already, not to mention how heavily skewed toward those with a Kishin mule the events already were.
Rather than call for a major overhaul of a time limited event in the last weeks of its run, I have three specific suggestions to make content more accessible that should be fairly easy to adjust within the code. (i) Double the determination players can receive from the Battle At Sea solo content, (ii) reduce kill requirements on expedition missions by roughly 25-30%, (iii) allow Cleansing Light to activate in non-KMS maps. This should allow most players above level 200 to accumulate determination at a reasonable pace without making the content too easy or fast.
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