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Make The Anti-Spam Attack Function Less Sensitive

AwkdAwkd
Reactions: 510
Posts: 2
Member
edited January 2019 in Suggestions, Feedback, and Requests
MapleStory has always had players who will try to cheat the system and find ways to get by and cut corners, isn't that right? Therefore Nexon's team I am sure has been doing all that can be done within their power and consideration to make sure the gaming environment remains safe and fair to combat players who attempt these acts while giving the benefit of the doubt as well. We have all been aware of a long-standing mechanic in the game where when you face one direction for too long without moving a reasonable distance, you will no longer be using valid attacks until you face the other way and use your attack again.

Today as I was doing a damage test on a dummy from the dojo; I found myself (as a Night Lord) 10 seconds into my burst throwing nothing but air. Though this is not anything new for years, the funny part is that I was using a Ring of Restraint so I couldn't move to start throwing stars again lol! I feel with certain classes attacking faster than others that this has become something of a nuisance for certain classes (particularly classes who do not move often at times when fighting bosses or mobs, i.e. Night Lord and many close range classes).

Though I see the purpose in such a mechanic to fight macroers; I do feel that allowing us to spam an attack for at least one minute (or a duration/meter that would encompass all classes with fairness) would not harm the game community in the grand scheme of things. To whomever is the gatekeeper in deciding which ideas get considered, I thank you for your service! :)
Fuhreak
  1. Have you ever found this anti-spam mechanic a bit inconvenient in modern gameplay?13 votes
    1. Often
       85% (11 votes)
    2. Sometimes
       8% (1 vote)
    3. Rarely
       8% (1 vote)
    4. Never
       0% (0 votes)

Comments

  • FuhreakFuhreak
    Reactions: 7,670
    Posts: 1,627
    Member, Private Tester
    edited January 2019
    There are some classes who can actually trigger this with a SINGLE ATTACK.
    This needs to be less extreme.
    darik
  • PetalmagicPetalmagic
    Reactions: 7,660
    Posts: 1,572
    Member
    edited January 2019
    Trying to train a Kanna...I feel this so much when Shikigami Haunting is a main mobbing skill...I don't wanna move much cuz mobs will punch me into the next century (low AF man)
  • PotatoClanPotatoClan
    Reactions: 200
    Post: 1
    Member
    edited February 2019
    As a night walker who requires setting up jump attacking in order to maximize my damage, this is extremely frustrating when performing multiple binds. Having to move and losing precious seconds of damage is extremely frustrating
  • DarchesDarches
    Reactions: 620
    Posts: 16
    Member
    edited February 2019
    As a hero I'm rarely affected but it's still annoying. If this is made to stop bot programs, it obviously doesn't work. Since bot programs are 99% of the cheaters, it should be removed entirely as it only really annoys people. This is like one of the fundamental game design rules, you don't punish legit players to try and maybe perhaps by chance stop a couple cheaters.