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Check out the v.256 - The Dark Ride: Limbo Patch Notes
here!
Blood Oath Weapon 'special particles' still broken
Unsure if the problem belies with just me or if it's still an issue for everyone else who falls into the criteria.
But this has been an issue since the Black Mage update back in December 2018.
And it is still an issue.
If this is relevant to the subject at all, the reason for me bringing this up once more was because of a line I saw on the most recent patch note release (Located here at
maplestory.nexon.net/news/43521/updated-april-24-v-204-line-friends-x-maplestory-patch-notes ).
"Fixing a missing particle FX issue when using the Cobalt Filigree equipment with a Hayato character."
I know that the Cobalt Filigree Set weapon is a different item, but it borrows assets from the Blood Oath Weapon Skin. Yes, I am aware that the particles are a recolor. With this, I had automatically assumed that had meant that the BOWS effect issue was going to be resolved alongside this one. It wasn't. It is still failing to function in-game.
Therefore, the topic is being necro'd for visibility's sake.
Again.
I am sorry if this has become an annoyance.
Bug Type : Cash Item, Visual
Bug Summary : The Blood Oath Weapon Skin's special 'red mist' trail effects still fail to appear when the NX weapon cover is being worn by a character that uses a base weapon that cannot be found within the game files of the Korean client (i.e Hayato's Katanas, Kanna's Fans, Beast Tamer's Wands, Etc).
Please keep in mind that this effect is a non-toggleable one, and is supposed to be active at all times. It is an effect type separate from those found on items such as Mushroom Shrine's "Wings of Hope", or the Murgoth Event's "Fox Tail" type capes.
Character Name : Åkarin
Level : 241
Class : Hayato
World : Bera
Report submitted on 04/25/2019, at 3:43 PM EDT.
Additionally, there was an old thread tailoring to this same issue.
http://forums.maplestory.nexon.net/discussion/comment/87534/
Comments
Just letting you know the issue where the Blood Oath Weapon Particle effect doesn't correctly appear for some classes is known and is currently being looked into.
Thanks for the report!