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Request about boss entries

LatemasterLatemaster
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edited May 2019 in Suggestions, Feedback, and Requests
The end game bosses (lucid,will,hdam,hlotus,vhilla,black mage...) are quite fun to try out even if you can't kill them. But there's one big flaw on those, 1 entry/day. That entry limit just quite much kills the fun of those bosses and makes them quite serious ones.
hlotus you can fail the run at the beginning if you just get struck by the laser right at spawn (which you can't sometimes avoid), before you just w8 30min and try again, now it's 1/day.
hdam bugs sometimes with the swords and you don't even have a chance of staying there for long... 1 entry/day just ruins the whole thing.
the harder bosses aren't really solo bosses so you need to organize squad for them and i doubt i'm the only one who likes to have longer boss run with slight chance of clearing that just get carried by some pros and the run is over in couple of minutes.
Longer runs require lot of practise and with 1 entry/day it would take ridiculous amount of time to master those bosses. Still even having infinite entries wouldn't make more clears on those bosses since there aren't many people doing the end game bosses.
Few years ago CRA and hmagn had infinite entries and that just made practising simpler, just why there's some caps on entries when there's already cap on clears?
I know the practise mode is coming but even if you're master of the boss there's still some things how your run can fail that you can't really help.
Plenty of times i've disconnected from the game during the run due to whatever reasons. And when you're the main attacker for squad that ruins quite much whole run.
side note for that: If you dc on boss later phases but rest of the party don't kill the boss the disconnected one gets clear stamp and loses the whole run of that week which is kinda annoying.
Another thing is that 30min cooldown between entries on some bosses. Well i get that you're not supposed to start all over again after 1st death but these days there aren't many bosses which really take 30min to kill so something like 10min would be reasonable.

I got several suggestions for this thing.
1. Let people boss and only keep clear caps and remove the entry limits completely.
2. change those 1/day bosses to 30min cd bosses (lower cd would work aswell)
3. for entry limited bosses that don't require some items to enter raise the entry limit from 1 to 5 or 10/day. (30min cd is still 48 entries/day)
4. This is not really entry related but clear cap related. Change the clear cap to something like drop cap so you could only get drop/exp/collection/whatever you can get from the boss to 1/week and then you could still go kill dummy version of the boss. Still so that if there's one in the party killing dummy noone would get anything from it.

Comments

  • LatemasterLatemaster
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    edited May 2019
    Oh and forgot one more thing in this. Why is hard and normal version of the end game bosses sharing the clear count.
    If it's some kind of "unfair advantage" i don't really get it since the hard versions are quite a lot harder to kill and if you can kill those you should be able to get some advantage from it. In this case more coins/week even though ppl don't use those lucid/will coins that much since those who can kill hard get plenty of eqps much easier.
  • AggraphineAggraphine
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    edited May 2019
    To answer your second question about normal and hard versions of the same boss sharing entries: it's simple, to limit reward points. You used to be able to do normal and chaos horntail in the same day and get 100 reward points. Now you can only do one per day and you only get 50.
  • LatemasterLatemaster
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    edited May 2019
    ehm normal lotus, damien and lucid don't give rew points anyways probably same with nwill (didn't really read those boss rew points after killing it last time)
    I only see the droplets/cores/stigmas, since you get 1-2 from normal and 2-3 from hard. cores you could get more by just leeching with mules if you really want those (not too many ppl even bother making those coins since it's quite cheap to buy clean absos from AH and umbras come from hard versions mainly)
  • HanzSoIoHanzSoIo
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    edited May 2019
    Practice runs for some / most of these boss's comes in the KMS update adventure.
  • AggraphineAggraphine
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    edited May 2019
    HanzSoIo wrote: »
    Practice runs for some / most of these boss's comes in the KMS update adventure.

    Which, in turn, is likely hitting gms within the next two or three months.
  • LatemasterLatemaster
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    edited May 2019
    well practice versions are some advancement but still when the real run is just once/day and even if you nail practice runs perfectly and then get rng trolled when trying the real run the outcome doesn't change.
  • AggraphineAggraphine
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    edited May 2019
    Well you really can't account for rng, that's what happens when you introduce an element of randomness. Practice only serves to familiarize you with the mechanics and differing phases of a boss. There's no accounting for a happenstance occurrence in position.