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Kanna bugged and may-be-bugged skills.
Bug type: Kanna skills
Brief bug summary: This is going to cover: Haku buffs, Tengu mana consumption, and nine tails with possible bugs of Yuki, domain and doppelganger's mana eater, and Shikigami not being able to be 'tele-casted' (like in JMS) as well as its hard cap in attack speed.
More details:
1.Haku doesn't buff magic attack
2. Holding down tengu consumes a lot of mana
3.DCO + Nine tail disconnects after 3rd hit of shikigami on a mob (the final attack most likely disconnects it)
4.1 Yuki halves the doppelganger mana rate
4.2 Kishin has critrate for some reason on its node even though there are no crits
4.3. Cant tele + shikigami haunting like **** MS can
4.4. shikigami haunting hard capped at attack speed(2)
(anything not included in the other sections of your report)
Steps to reproduce:
1. Cast Haku and use battle analysis while also having stats up; do a 10-second test of both with a fan of high base magic attack; the DPM is not different visually (in battle analysis with comparison) and not visually seen in stat window (same damage range).
2. Hold down tengu to see mana go down to 0 without Yuki, and near zero with Yuki. Tap tengu skill repeatedly to see a slower rate; Tengu has a cooldown of 1 second, but yet when holding down, it will continuously drain mana like it did in the past.
3. DCO + Nine tails disconnection can be tested by simply using DCO, maxed level nine tails (+ node if needed), and attacking with shikigami haunting three times on any mob.
4.1.
Yuki halves the mana rate of all skills. Domain's third stage is able to stop mana spending; This, however, creates a large problem with dopple ganger that, although should increase with the same rate whether Domain and Yuki are up, doesn't. If this is intended, ignore this.
4.2.
Kishin and big-boss Node has "+5% critical rate at level 20" within their description, yet these are summons and are unable to crit. If this is intended, then ignore this.
4.3.
Japanese Maplestory was thought to have been able to teleport while using shikigami-haunting.
4.4
Shikigami haunting attack speed can only be increased to attack speed (2) compared to its pre-revamped version attack speed (0). This can be replicated by using an absolab fan, weapon speed booster and Decent Speed Infusion in one test of battle analysis (of it by itself), and then once again with monster park Green Potion. The results should be negligibly different (the same). If this was intended, then ignore this.
(if not covered in the summary)
Character name: Kannanokuro
Character level: 253
Character job: Kanna
World name: Reboot
Date and time of the incident: 06/14/2019 | since the recent patch went live ~ current time of posting
Central Time Zone. (GMT -5)
Comments
There is one SP left in the first job after maxing all skills:
https://imgur.com/098KLc9
After putting hyper stat points in max mana, my mana doesn't increase:
https://imgur.com/vtk6WAj
Nine-tailed fury discription says: When it is off cooldown, Haku will attack 6 enemies. But I've never seen Haku attack.
Character name: KuroiKanna
Character level: 215
Character job: Kanna
World name: Luna
Minor/major correction. Tengu is cast multiple times (hence the increased consumption), but the number of tengus produced is apparently unaffected (always one pair). I verified this with battle statistics to see how many times tengu was actually hitting.
But yeah, Tengu strike on high ping lets you use it multiple times, before it actually goes off, and sometimes even locks you in place when it decides to finally go off.
Speaking of bugs, it might be worth mentioning that you can't teleport in Shikigami Haunting animation, except for the last attack. I'm not sure if this is intentional or not, but it does feel clunky coming from someone who plays explorer mages.