Mmorpgs and RPGs can have fighter elements just like in:
- Dark Souls, Bloodborne,
- Tera, Vindictus
Altogether, Maple is a game where fighting feels like a chore; it isn't fun nor intelligent. Your help would be appreciated in creating variety…
Take bossing as an example, either:
Timed Protective Shield vs Timing Personal Shields
- You may have to enter a protective bubble to dodge an attack (like in Hilla) ; it would be better if each character had their own decaying protective bubble.
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