[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Cannonize

About

Username
Cannonize
Joined
Visits
17
Last Active
Roles
Member
Points
605
Badges
6
Posts
17
Personal Quote
"Our lives are not our own. We are bound to others, past and present. And by each crime and every kindness, we birth our future." - Cloud Atlas, Sonmi-451

Comments

  • I'm happy with how they deal with event coins - we no longer have to pick them up, and the "coin power" is gone. It was an unnecessary rubbish feature. I also observed better stability of the game, because I don't lag and dc so frequently as before …
  • Yes! I remember these 999 signs! I spent hours in Sleepywood hunting 999 Horny and Zombie Mushrooms! And yes, I agree I feel like a little player but I'm more like Lil'Kim
  • You may also exclude them from %stat like they were not equipped giving a constant bonus stat. I'm not sure but arcane symbols are like that aren't they?
  • Coherent and convincing explanation, but it is unclear to me why they would have to touch the %stat formula? If a compensation for potentials in form of %based only on AP would still give too large boost, perhaps a better way is to calculate it base…
  • Latemaster wrote: » that's not how %-stat even works and giving out flat stat to eqp would mean quite insane equip since the %-stat also counts the flat stat from items. 200 stat item would be around +1k for end game players I proposed a way…
  • OK, I came up with an idea: What if we transfer the potential and star force enhancements into regular stats and remove % potential and enhancements, and make the badge untradeable? Let's say a character with 1000 INT from AP has a badge with pote…
  • I agree that it makes a difference but the situation has both sides. There is nothing illegal in having a badge. If we remove them then the old players would feel unfair because they earned a game item and perhaps spent a nice amount of money on get…
  • Hello, MapleStory is still alive and in my opinion the game is doing well, but a lot of things changed in order to accomodate to the new situation. I mean that many players stopped playing and many were disappointed with how long it takes to leve…
  • I never wrote that you shouldn't give feedback to the developers. We're in discussion forum and it means that we exchange ideas, opinions and if you discuss with someone you try to convince him/her to your opinion. That's the whole philosophy behind…
  • Gastero wrote: » The difference is that you can still reach level 275 regardless of having used 1.5x exp cards in the past, but pottable badges are completely unobtainable by new characters. Also, this thread isn’t about class-balancing, but about…
  • It is also worth mentioning that balancing a game is an extremely hard task to accomplish. In my opinion, inbalance is caused by exp/drop/atk buffs. I can imagine that every class has some kind of damage curve. Each of them should have the same star…
  • Vyrtae wrote: » I've said it before and will say it again. Nexon always mentions in their memos that they are pushing towards better game balance, while simultaneously doing the complete opposite. Removing something like this from the game while h…
  • Hello, I am also having this issue, random disconnections, freezes and shutdowns. Since the latest maintenance my game closes with a message "Illegal program or malicious code detected. The game will force quit." I usually dc twice per 30 minutes, …