[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.250 - Mayple Island Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

ZephyrusSpring

About

Username
ZephyrusSpring
Joined
Visits
415
Last Active
Roles
Member
Points
1,325
Badges
10
Posts
123
About Me
Formerly Mattrimkevx

Comments

  • ShadEight wrote: » Neospector wrote: » Some events also give out these coupons in the coin shops. Yea like 1 per 6 months. Also the coupons are always taken out of the shops early.
  • I assume you're talking about the CM collecting and passing on suggestions. I was super vague about it but I'd love to hear what you think I meant and why it's wrong. Though honestly I've been suspecting for years that the CMs aren't allowed to do…
  • Wow, concurrent peak steam users hovers around 1.5k, I knew it was bad but this is shocking. What's the likely number of people using the Nexon launcher? 2x, 3x, 5x, 10x, 20x that many? That's still super low.
  • It's interesting that players are asking for bpot in Reboot. I agree to err on the side of caution in regards to power creep. You guys should do some calculations or maybe test it in the PTS to find the absolute maximum damage output players can p…
  • Again, you're assuming there's 20 or fewer people trying to train on any given map. Maybe that's how it works in the dead worlds, I don't know. In healthy servers if you leave your map for a second it'll be taken. I really don't think the tactic …
  • 100% rune up time when coordinating with multiple people across multiple maps. That only supports five groups of four per map concurrently. Do you really expect there to be that many runes available at all times? Even in surrounding maps? What…
  • AKradian wrote: » ZephyrusSpring wrote: » Why does it have to be so limiting? Activating a rune while already having a shared rune effect should simply overwrite the shared one and start the rune cooldown. Like recasting a buff. Obviously for…
  • Why does it have to be so limiting? Activating a rune while already having a shared rune effect should simply overwrite the shared one and start the rune cooldown. Like recasting a buff. Obviously for the might and lightning runes the extra effec…
  • Why not make it affect the whole party, or even everybody in the map?
  • There's also the people who have As on everything which will suddenly not be the best any more, and given the nature of nebs they'll have to essentially scrap everything they already have in order to use S nebs. Again, I don't see how removing D an…
  • If Nexon knew how to properly design maps and didn't always have 1 map being 10x better than every other one in the area then it wouldn't be a problem.
  • Catooolooo wrote: » I don't believe status resist was even a way to avoid caging when it was % based, I'm pretty sure the only way to avoid it is to jump at the right time to avoid (that's how I and other guildies avoided it) though now I can solo…
  • Why remove D and add S when you could just buff all current nebs? It's basically the same thing without causing the plethora of issues that come with the former. Here's what they need to do: Generally increase the drop rate of nebulite boxes. …
  • Phantom you misunderstood. I already know all there is to know about AO. I asked them (or anyone) to explain the difference between the two crafted flames in their own words in the hope that they'd see the same perspective while forming their idea…
  • I asked you guys to explain the difference between crimson flames and rainbow flames and you haven't. Funny how you then suggest that free players will have decent access to crimson flames and say its fine. Do you expect weak players to have a str…
  • You accuse me of having a warped idea of AO and yet your view of the economy is off in fairyland. You think AO will unlock the market to weak players? If they're strong enough to kill CRA then they're not weak players. Nobody is going to want to …
  • Occire wrote: » It's not impossible to remove systems and compensate players, and it's not without precedent. Just look at the changes they had to make for the EMS merge. My gear is almost fully nebbed with 3% and 4% STR and all stats nebs, and I …
  • @Occire I want to see nebs gone too. And potentials, bpot, scrolling, inner ability, legion, link skills, etc. This game is an absolute mess of systems with a single build path: damage. None of it can be removed because people spent money on it i…
  • Save me the spiel about AO I've heard it a thousand times. Players are capable of soloing normal Lucid without AO in 17 minutes. Do you understand? GMS is already on the cusp of defeating hard lucid without AO. The small power boost from AO is n…
  • As is the norm with this topic, I can sum up your reasoning with 4 words: "I want moar damage!". As is also the norm, you have failed to touch on the fact that stronger players will get stronger than weaker players will. And the third typical pinc…