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illruminati

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illruminati
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  • About 25* release

    I think Nexon should make the least harmful decision, Considering they already made tons of bad decisions. Past year we already lost so many players.
    They would gain nothing from implementing a new system that is super restrictive. I also quite frankly dont understand people who rage at people who are funded.
    Its not like getting 15* tyrant and transposing is free and easy to get. Theese people will probably never even have the Arcane set. Instead we should be happy that we all get a system that benefits everyone. if anything the 25* system benefits f2p the most. What i mean is, instead of focusing on how we can make funded less strong. The focus should be making nonfunded players stronger. And thats what the 25* system mainly does. Jealousy or anger doesnt make you as a player any better geared. Im grateful for people spending tons of money so we still can play this game after so many years. EMS Already shut down. Dont want that to happen to GMS aswell. Thats just my 2 cents.
    DaxterbeerPhantomMasterThiefKerqxondarikIvangoldgvnalmanzacoolflamos
  • To those who believe Nexon's "long term"

    Arwoo wrote: »
    As I've said before, the skepticism is much justified and for more reasons than the examples you've given.

    1# What about monitoring Hard Lucid? 25 Star Enhancements and Flames? We haven't forgotten the claims that the content would be impossible for GMS without the addition of 25 Stars and Flames. Sure, it has been cleared already by a number of Maplers after Arcana and the increase to AF, but is it where we want it to be? Should hard Lucid only be cleared by the less than 1% population?

    2# What about monitoring world population? Ever since the World Leap event, there were many concerns of low population worlds due to many Maplers moving to Bera. Is anything being done to address those who weren't able to leap due to bugs or issues in addition to the wider issue?

    3# What about monitoring Kanna and other class balance? Ever since the changes to Haku's Blessing and even to Kishin, the class was reported by the community to be weak. Are there plans to address Kishin or make improvements to Kanna's current state?

    4# What about monitoring the drop rate changes? Is anything being done to address the reports of low rates on acquiring symbols and droplets? What about Nebulites? Are there plans to make these more accessible? Not through events, but through pure in-game content.

    5# What about the boss changes and KMS maps no longer being effective? What are these long term changes and will you truly make such changes to improve the meso income in Reboot?

    6# Despite the justifiable skepticism, it's not a lie when we say that these issues aren't being forgotten.
    Although this very message is the source of community frustrations, we're going to keep up our persistence to communicate these issues to you and the game teams.

    Thank you Arwoo for bringing this up!

    Its unfortunate and sad that you, who seem to be closer to our level is the only person openly talking about these issues.
    I don't think anyone disagrees that you guys have added and done good things for the game.
    But as with any game, the good must outweigh the bad to be a successful game.
    And unfortunately its been more bad changes than good for a very long time.
    As a fellow player its disheartening to see the game in the state its in.
    And we keep loosing people due to the state its in.

    I would like to share my opinion and information i've gathered and seen. Hence i added numbers 1-6 to what you said.

    1# Adding flames at this point is a must if the interest is to keep and increase the overall playerbase.
    I would not recommend only adding 25 star enhancements.
    Reason for this is that flames benefits everyone. 25 star mainly benefits people with huge funds.
    We already have [A]Nebulites that are hard to get and mostly caters to p2p due to lack of availability.
    So a healthy change would include everyone. Not only p2p.
    Right now the gap between f2p and p2p isnt even comparable.

    2# Ofcourse its an important question. But the goal should be how to increase the population. Not how to deal with current one.
    Many players that quit due to many of theese changes still have their accounts ready to play.
    All they need is a reason. Fixing the core issues would improve the playerbase over time.

    3# In Kannas case its a simple fix. Return the %haku buff and make it apply to the Kanna only.
    When it went from say 300% m.att to 300 magic attack endgame, without a complete overhaul on Kanna
    skills damage % values. It isnt strange that the class got destroyed and became straight out bad.
    Kannas 5th job skill with the final damage % is still good and valuable in a party.

    4# Now theres always a talk about symbols and droplets. But the reality is it completely changed the entire game.
    From personal experience let me give some numbers.
    -Full bossruns(now with the 1run boss limit) with 400% droprate for equips or 380% general. this generates me in avarage 5 master cubes on reset.
    -Avg symbols/hr with 400% drop and 2x drop generates(with kishin on map) roughly 2-3symbols outside of 2x Events. Used to be 12-15.
    -Farming blackgate gear now generates roughly 2-4 geardrops/40 bosses killed, used to be 12+-
    -Farming the 3 30day totems in far east is out of the question.
    -The list goes on and on..
    What im trying to get at is that this game is about grinding and farming. This should never have been changed.
    And the population massively started dropping when this change was done.
    Fotnote: My accessories is what gives me 300% drop, Winter drop consum +100%

    5# I am assuming that to some degree this wasnt intended. Happy to hear its up in debate.

    6# Thank you for engaging with the community. If it wasnt for you, id say we wouldnt have anyone to talk to.
    A generic memo from savage ace (no offence) isnt at our level (the players) . Wouldve been nice if he talked about theese issues instead of you.
    Thats just my thoughts. Stay awesome as always.
    SherriVenrousdarikSunsetChaosCaughtByLovePari
  • Don't nerf the drop rate system like KMS did

    I dont know to what extent you guys follow KMS but that March update was changed again in KMS due to community outrage. So worst case scenario, we get it worse for a while then good again. In regards to nodestones. I dont understand that such an important thing is close to impossible to get for a free to play player. And when Nexon have nodestones included in some hyped up "expansion" they give players 1 nodestone. Clearly indicates to me they lack "endgame" understanding of the game.
    I dont see why a few e.g. 5 nodestones cant be added to daily symbol quest in vanishing jurney or chuchu pq. So that players that dont have insane dropprate atleast over time can feel like they get some kind of progress. Say doing vj and chuchu gave a total of 10 nodestones. It still takes a few 100's to max 1 node to 25. Put in a grind perspective. you would have to grind maby 5-600hrs to get the nodestones "no dropprate gear" to max 1 skill.
    Its2Sharp4Udarik
  • What is Lumis non equilibrium bossing attack?

    As a lvl 247 lumi you want to use ender as much as possible. Rotation wise you want to push into equilibrium with Reflection. Use equalize from dark into equlibrium and push from light to dark again. At this point you will have to wait some 40sec before you can use equalize again. Combine this rotation with the usage of Aether conduit every time you enter or are in equilibrium. When we get faster Apocalypse in a future patch the rotation might change depending on damage etc. For now the above is how you boss. For more advice you can msg me.
    UkrMapler