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Pengy

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Pengy
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  • Anyone else think the wonderoid thing is too hard?

    Hiya, I made a full runthrough guide for Rhea. While this isn't a video for Aster, every non-Aster rescue is roughly the same, where the main differences are the accident reports. If you don't want to be surprised by an accident report after clearing 50%+ of a stage, I suggest you intentionally trigger the accident report sooner, as they only occur once. Pretty much everything that is done in a non-Aster rescue is applicable in Aster's rescue.

    Rhea full:


    Aster B1:


    As for portions of the jq that I'm seeing most people struggle with, a few tips:

    B4 lasers - only cross a laser as its animation is ending - see 1:34 in the Rhea video for non-Aster's equivalent. Note that Aster's rescue has a safe spot after the first laser, and you aren't required to jump onto the next belt. Aster only: I found it easier to pick up Aster rather than have her jump off the end of the conveyor belt. Just make sure not to throw her too soon.
    B1 gas - take it easy, particularly for those still struggling with Aster. The top gas has a shorter interval than the bottom gas, so keep that in mind when deciding when to move. Quite frankly, the only way to pass through this section is practice and being able to recognize when and where you should move, and when you should not. Note that the gas for non-Aster rescues is different from Aster's, and that there are 2 variants.
    B1 lasers - While I do know that some people prefer going reverse on the conveyor belt, I can tell you that the moving lasers are MUCH easier once you understand how they work. As for how they work, moving lasers have 3 patterns on loop. You need to be able to recognize the different patterns in order to pass. See 10:54 in my Rhea video, I slow down the footage so you can see exactly when it is safe to pass.

    (B2 and B3 are relatively straightforward)

    1F - if you make it this far, firstly, congratulations. The main thing here is to not get bugged out by dying as you enter the exit portal. If you get bugged out, you will have to restart the entire JQ from B4. How do you avoid this? You kill the guards before they kill you. The guards do not spawn as you trigger the quicktime event at each gate; they spawn when you get really close. See 18:16 in my Rhea video for an example. I also suggest you grab an HP regen familiar such as Mano if you do not have stance and/or natural hp regen. Yeah, familiars do despawn really quickly, but you can continuously summon them until your hp replenishes.

    Hopefully this helps those of you who are still struggling.
    TheHoANeospector