This year, it is not what I want that I write to you, but it is what I want for others. I wish for more RAM for Nexon's servers, perhaps some Xeon servers as well. Enough of both to upgrade existing hardware and even add new servers to locations aside from the West Coast and presumably what they picked up in Europe (I'm looking at you, Australia, East Coast). For Nexon's dev team, I wish for English to Korean Textbooks, a 4-year pass to Lynda.com and Newegg.com premium access, and enough 5-hour energy, coffee, and Mt. Dew to flood the Yangtze 4 times over. I also wish for Nexon to suddenly have enough funding to re-implement Tespia, and this time make it available to a larger pool of players, not a dead-select few. For the World at large, I wish for a Freaky-Friday gambit: everyone becomes their polar opposite for as much time as needed to discover a major epiphany.
I also wish for Nexon NA make an HQ on the East Coast to support the aforementioned new servers. and also so I can actually apply to Nexon w/o moving
Perhaps, at this point, Nexon is relying on the players to figure it out ourselves. In it's own dementedly logical way, the quest for such knowledge is content in and of itself.
However, they have made it clear in their ToS that we cannot data-mine for details regarding content... I actually question the legality of -Removed- due to this.
On another note, perhaps the vagueness of the notes is in respect to people who tend to find such notes and use them to make new schemes for themselves (usually with content patches with coin shops).
Even this doesn't seem to hold water, since this could easily be solved by releasing the patch notes to the tune of mass push notifications to the emails of users. Timing wise, you could even release the notes at server start-up (as much as we would all hate it).
Maybe it is how we behave as a community. Perhaps they dread how we would react to very specific tweaks. Perhaps they would like the space to backpedal and adjust if certain methods of balance did not function as desired.
... "Introductory Sweetwater Drop Rates", anyone? Sure didn't stop them before.
I suspect the vagueness in the patch notes is intentional, to foster attention to the patch release itself, to force us all to go in and find out for ourselves, dangers and damages be damned.
Not that I agree with this. Somethings, such as the previously capricious nature of boom-chance scrolls from events in the past have literally caused losses of items worth hundreds if not thousands to players (in terms of time and actual money spent making them). At least Nexon had the sense to now make it ABSOLUTELY CLEAR if items will explode on failure for some scrolls, while others had the boom-chance removed.
I wish Nexon would invest in security applications that would request and collect client-side info (such as MAC addresses, video cards, RAM, player screenshots). This would allow them to better troubleshoot issues in-game and give each user (not account, but user) a unique ID to issue penalties to. I imagine that, at first, there would be quite a few script kiddies still botting the ever-loving crap out of their usual haunts, but as they are caught and banned by MAC address, the numbers will drop steadily.
Alternatively, there's the idea I've been so keen on, the implementation of SMS binding/verification, wherein the unique ID users are bound to are their phone numbers. It's not as restrictive as IDing by MAC address, but it's certainly more restrictive than the current email IDing.
I just wish Nexon would consider cutting the botters off at the source, be it the ability to make accounts en masse or using MAC address bans to lend more weight to regular offenders.
Where else would they spawn, then? Moreover, they are a historical mook in the game, like the Orange Mushroom or the Stone Golem. I don't see these mobs going away anytime soon.