Doesn't even matter, Kanna was always a mob spawn slave.
You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Cooldown Cutter, yet so many other people are complaining about this Kanna nerf? Now all you Kanna mains feel the pain. It's well deserved. Yes, might as well commit sepukku and move onto something else, not another class in MapleStory, but another game. nexon is just making all these changes so you can waste more money to get "strong" again.
Go cry about your Hitokiri Strike elsewhere. Aren't Hayatos strong enough already even with their nerfs? I mean, even friends of mine still mained it after what happened to them. It's by no means deserved when Kannas don't even do a lot of damage before Tune Up.
I do agree that the only winning move is to move on to another game though.
I don't care about how strong Hayato is, but this cooldown on my favorite skill is bullbull. Hayato is just not fun to play anymore.
Meanwhile everyone here who still plays is too obsessed with numbers because hardcore nerds. It's like nobody cares about playstyle anymore, it's only numbers now, that's the only thing I see in this thread that people are complaining about.
Doesn't even matter, Kanna was always a mob spawn slave.
You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Cooldown Cutter, yet so many other people are complaining about this Kanna nerf? Now all you Kanna mains feel the pain. It's well deserved. Yes, might as well commit sepukku and move onto something else, not another class in MapleStory, but another game. nexon is just making all these changes so you can waste more money to get "strong" again.
Re-read the initial post. The original threads linked aren't justifications for the change. They're expressed concerns from the community in regards to Haku's Blessing and the original design of the skill.
Decisions aren't made from a single individual or a select number of people. Decisions are made from both the game teams or publishing team and discussed before a final decision is made. There are many things that goes into the discussion between publishing and game team and community feedback is one of the main ones.
As stated in the main post, we're well aware of what the community wanted and it was already communicated what the community wanted. In the end, I want to make it clear that there is a distinction between us listening and acting on the feedback. We do listen to you guys and the many options brought to the table from the community to address the issue of the design behind Haku's Blessing.
"Make it a self buff, it's that simple!" If we didn't listen to the community, then how would we know of this suggestion? Why is it then that this very suggestion was communicated?
Post: https://www.reddit.com/r/Maplestory/comments/6zdnno/the_updates_of_kanna_in_tms_would_affect_other/dmv4jzc/
The fact is that we do listen, but ultimately, that won't always transition into an outcome desired by the community.
-snip-
Booberpuppy wrote: »Oh, just imagine my shock.
I've been seeing/saying this all along- Nexon HATES Reboot and regrets ever putting it in. Just another nail in the coffin...