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Runic

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Runic
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  • Familiar System Revamp 2020 Questions

    Why did you need to remove the codex card system in order to implement the new familiar system? And why is it that all the time and effort spent collecting those cards is wasted entirely (well over 400), compared to the few familiars I collected (32, since most didn't have any appeal to me) which is all I get to "keep" in this case? Why not let everyone keep a copy of their collected card as a familiar instead of deleting the entirety of their progress there and undoing countless hours spent collecting?

    Also, why is there no way to see monster data like level, hp, and most importantly drops anymore? I loved having that ability in-game, and now it too is gone. Would be very easy to add that to either the familiar system or the monster collection one.

    ProphetieSh0wPhantom
  • An Open Letter to Global Maplestory Management

    I miss my codex. I spent forever collecting every card, and aside from a very small handful, I collected them all. I loved how it told you what dropped, monster level, and so on. That info was very useful to have while looking for certain things. And the set bonuses offered a small but reassring boost in power that many free to players and cashshop players alike enjoyed. And now, all that time is wasted.

    I can understand revamping the familiar system itself, but the complete removal of the codex system with nothing to replace the function is a tragedy. It just wipes out so much time people put into it, and forces them to find the info offsite.


    As for the familiar system revamp, I like the mechanics they have. Find multiples, fuse them, get some random potentials, it all sounds pretty good there. The drop rate being total garbage, the likelihood of many monsters being bugged, and the coupling of the codex's set bonuses into familiar collection where everyone has to farm all the same monsters for the drops a second time to get what they had before is infuriating.

    When nexon removes a mechanic of the game that literally everyone who played utilized, weakening the entire player base universally, it feels needlessly punishing. It also feels insulting, as the time and effort spent earning that mechanic can be yanked away at any time, and not compensated in the least.

    This isn't like an overpowered new item or a skill tweak. It isn't an exploit for power. Hell, it isn't even like the nebulite system removal where it only affected a small portion of the higher-end community. This was a well liked system of collecting the mobs you fought and being rewarded with information about them and their drops, and gaining a small power boost for that time and effort as well. The removal impacts every player, and it is incompetent how it has been handled.

    The handling of it just makes every start to ask themselves "If they are willing to steal that from the players, what is next?"

    And that in turn makes people ask "why should I invest my time and money sticking around to find out?"

    ProphetieTurtlesRockToBeYourHero