I cannot completely disagree with the idea that Kishin should be removed, however I still strongly oppose the Kishin removal; there needs to be a huge revamp to the mobs such as generally increasing mob spawns. I can say that having this change will definitely destroy Kanna as a class entirely (if they are not revamped) which will most certainly make almost all Kanna mains quit or change, making them now completely equivalent or worse compared to Jett and Beast Tamer. Furthermore this change will increase the p2w aspect of the game to those in possession of a Frenzy Totem in non-reboot worlds. Sadly, I would not be surprised if Nexon makes this horrible decision and as a Kanna main I truly feel that Kanna should at least deserve a revamp for the loss of Kishin.
Why can’t GMS rebalance their own game and their own classes, they literally made Jett and BT GMS exclusive and they don’t even bother to revamp them to show how unwilling and unprofessional they stand out compared to the rest of the servers like KMS.
Then they just add classes like Kanna and Hayato into GMS and figure out that Kannas “discourage party play with physical attackers” so let’s nerf them where they just become unplayable like our Jett/BT counterparts and yet STILL doesnt resolve the issue above.
And here’s 14 pages of thread about how nexon has been completely incompetent of balancing their own game. Sure they may have other issues on their mind, but if they can make that decision to nerf kannas within 3 months, why the hell not can they take that long to either revert the pile of complaints here by reverting the buff, buffing the class in general to make it on par, or revamping it as a whole.
So soon to come Black Mage updates where classes will get a rebalance and possibly another 5th job skill. Are Kanna's going to be revamped in this update or are they eventually going to become full time kish mules (i'm pretty sure they are already) once this update hits because surely I don't see any updates regarding Kannas here.
I have to agree that Kishin should definitely be removed and frenzy totems should be highly nerfed, but they also should at least improve mob spawn rates through all the maps. Having Kishin is the reason why all the botters out there are Kannas. On the other hand, those with frenzies just take advantage with their boosted spawn rate and I personally think that the idea of skills that increase spawn rate only add to the unfair balance of the game. If Nexon removes this and just generally changes the mob spawns and counts, this will definitely be a foot in the right direction.
Feels like Nexon doesn't do a lot of what the community requests for. Kanna right now regardless of flames is struggling to a degree where it's truly not possible to advance on it's own. I've created other characters and many of them can roughly reach Kanna's overall DPM with half the stats. I am going to continue to bump this until something is done to rebalance this class.