Brief bug summary: Altar of Annihilation and Resistance Infantry not working in Dream Defender
More details: Altar of Annihilation and Resistance Infantry will not do damage if you move into a different room in Dream Defender. For example, if you put Altar of Annihilation in the middle room then you go to the east room, Altar of Annihilation will not do anything even if they were both summoned until you go back into that room.
Steps to reproduce:Put down either Altar of Annihilation or Resistance Infantry in a room and you move to another, you will notice monsters are not dying or when you go back to that room there are way too many monsters which hinted that the summons didn't do any damage until you are in the same room as the summons.
Character name:Darkt
Character level: 224
Character job: Battle Mage
World name: Reboot
Date and time of the incident: July 20th, 2017. Override: Venture patch update.
Current Battle Mage is the best Battle Mage in my opinion. They made Battle Mage more unique (Making them use of telecasting to the max), their DPM now is pretty insane if you play them properly. Battle Burst? I use it all the time when I'm training, it's so fun to use. The silly Finishing Blow + Sweeping Staff Battle Mage was the most boring for me because they required very little effort to do a lot of damage while having Union Aura and pretty much having max Attack Speed. I wouldn't say Battle Mage was nerfed at all, their teleport is the best in game (able to teleport in any direction). The return of Union Aura with cool down in the V Update will make them really strong for a decent duration but the enhancement cores will make them even stronger than Finishing Blow + Sweeping Staff Battle Mage. Like I said before many people did prefer the LUL EZPZ BaM but I disliked it a lot because Battle Mages aren't supposed to be like that. Also who doesn't like the current partner we have for Battle Mages? The little reaper is cute as hell.
Sure the class is hard to play with high latency but they are far from being the lowest in DPM.
TLDR; Battle Mage are still amazing, in fact better than any version of Battle Mages and will get a lot stronger in V Update.
Nah I don't think so. I like Battle Mage before the last nerf. The one with Union Aura and Dark Shock separated from teleport. Because Battle Burst and Teleport + Dark Shock are the same skill actually. The problem with Sweeping staff is because Nexon add more CD. They keep making the BAM slower and slower. The Unique thing of BAM had been ripped off along time ago by Nexon when They removed Twister, changing Dark Shock and keep adding the CD and delayed attack to BAM. OFC . and they nerf the dmg of Dark genesis.
They needed to add CD to our Sweeping Staff, you very well know how overpowered it was to spam Finishing Blow + Sweeping Staff. Battle Mage was always to be an upfront mage fighter (hence the name Battle Mage), Finishing Blow + Sweeping Staff doesn't fit that upfront mage fighter that Nexon originally plan for the class. While we're talking about nerfs let's talk about the buffs when the revamp happened. Combat Teleport is easily one of the best teleport in game because of how it works. Dark Genesis DID NOT GET NERFED, it went from 1075%x2 to 520%x8 that's almost doubling in damage. You're now able to teleport while in animation for Finishing Blow while you couldn't before. Our Bossing now is better due to our mobility and how well our skills work together as a whole. The reaper turn into something way more useful for everything and you get it from 1st job and it only keeps improving as you level further. Also one more thing that's been buffed, that would be our Aura range with party members. I'm a sucker for team play and that helps with team play a lot. They have few active buffs now and a lot of toggle skills which is great since you can just cast Staff Boost + Maple Warrior and not much time lost to buff (or just Staff Boost because Maple Warrior lasts 15 minutes). The whole revamp just improve Battle Mage class as a whole and I can't stress that enough. Do you think previous Battle Mage with many skill delays will be able to compete with our current Battle Mage? I don't think so and allow me to show you a Battle Mage's Chaos Vellum Solo from Korea's V Update.
This is near or at peak performance, previous Battle Mage version can't match the damage of the current Battle Mage. Sure this may not be looking all too fancy for other classes but this is very impressive for Battle Mage.
They're a mage that fights upfront with little delays in skills. But hey if you don't enjoy the class, simply don't play it.
Current Battle Mage is the best Battle Mage in my opinion. They made Battle Mage more unique (Making them use of telecasting to the max), their DPM now is pretty insane if you play them properly. Battle Burst? I use it all the time when I'm training, it's so fun to use. The silly Finishing Blow + Sweeping Staff Battle Mage was the most boring for me because they required very little effort to do a lot of damage while having Union Aura and pretty much having max Attack Speed. I wouldn't say Battle Mage was nerfed at all, their teleport is the best in game (able to teleport in any direction). The return of Union Aura with cool down in the V Update will make them really strong for a decent duration but the enhancement cores will make them even stronger than Finishing Blow + Sweeping Staff Battle Mage. Like I said before many people did prefer the LUL EZPZ BaM but I disliked it a lot because Battle Mages aren't supposed to be like that. Also who doesn't like the current partner we have for Battle Mages? The little reaper is cute as hell.
Sure the class is hard to play with high latency but they are far from being the lowest in DPM.
TLDR; Battle Mage are still amazing, in fact better than any version of Battle Mages and will get a lot stronger in V Update.
I love them since their release. They have many benefits: 100% Stance, High HP/MP (also max defense), Excellent Teleport, Decent Mobbing, Easy to rebuff. Also who doesn't love the little reaper that follows you around!?
I MEAN LOOK AT HIM, HE'S SO ADORABLE!
Many complained about the cool down added to their Lv.170 hyper and the removal of Grand Light Aura buff, but I disagree against the majority because they were overpowered but now they are one of the balanced classes that require great controls and they are very fun to play too. Though it is difficult for beginners to understand them and properly telecast for maximum output, if you master the class then you would out-damage majority of the classes in Maplestory.
I just can't quit this class, it's the perfect class for me and many others.
I'm TimeKarma (Used to be known as JoeDaBM from Windia) I live in the U.S. Bilingual (English and Thai, somewhat Laotian) Started Maplestory after the official launch for global. I mained Battle Mage since released (still maining them till the end of time!). I adore my in-game pet Kino. I also like to role play in my own mind.