Hi, hope everyone's doing alright with covid-19 and all that. [Long Post Ahead. Sorry]
I was given the motivation to post this due to the seemingly very backwards kishin changes this patch.
They hardly aleviate the 2 pc meta, in fact, once the kanna mule can stand in mobs with blackhearted curse (if the name changed, bubble skill around kanna which does damage periodically) nightghost guide will apply, extending the duration.
The issue comes with funded kannas, specifically arcana farmers, and their previously desired ability to one shot the mobs with all skills. Since nightghost needs a living target, if you one shot, it's very hard to apply. Not only does one shotting make it harder to apply and thus, effectively reduce kishin up time, Tengu strike, Spirit's Domain, Ghost Yaksha Boss and Soul Bomb are known to not apply it (??? why?). As well as shikigami haunting and Exorcist's charm not applying it if cast while airborne (???). This change does effectively the opposite of what it was intended, which I believed to be, to nerf 2nd pc kannas (even though this is a horrible approach in the first place)
---Same Old Kish Changes Opinion---
This is literally just me saying what a LOT of people have been saying on probably the best way to fix the kishin problem:
1) Revert the slight previous patch nerf.
2) Create a V Node (Similar to how the whole bishop 2nd pc meta thing was resolved with Decent holy symbol being a V Node) .
3) Water it down slightly from the real skill, instead of 50% spawn 50% cap, maybe 40%40% (Even 30%/30% is fine honestly for something so fundemental it necessitates the use of 2 computers to play 1 game efficiently).
1) Remove kishin's ability to increase spawn rates/decrease respawn timers (This literally instantly kills kanna 2 pc meta for farming. Sure, some people may still try to boss and other things my peasant self is unaware of, but that's really not the issue here).
2) Increase map spawns, across the entire game to reflect kishin's current map effect (If everyone has kishin, no one needs kishin).
1) Decrease star force costs
2) Decrease Cube costs
Note on Option 3: This reduces the amount of raw hours needed to progess. Look, I actually like the grinding aspect of maplestory, where in order to level up it takes like a few hours post level 250+, that's fine, gear progression however shouldn't feel like i just burned 8 hours to see "Fail" 6 or 7 times and that's all the chances I get (Ontop of the chance of the gear literally just going poof [booming]).
I don't work for nexon, so I obviously am not aware of any internal data they have that seems to be prolonging the whole kishin shoukan fiasco. But please, consider the above changes and at least MENTION them in the maple memos.
The reason I'm saying this is because even though we have seen more memos in comparison to before (Which I appreciate greatly, not downplaying the commitment that has been made to be more transparent), it feels like a brick wall is talking. You know when someone is explaining something and you get confused and you try to get them to clarify but they keep on talking as if you don't exist? And at the end they ask "Any questions?" and you raise your hand and it's like they can't see you? (Not projecting here, just using a stereotypical example everyone has probably seen in some movie) Yeah, feels something like that. The amount of players bringing up this issue but it's always shrugged off like it isn't a disease which desperately needs a cure (See what I did there? covid-19, cure? You can proceed to downvote). And when something actually is changed, half the time we get no reasoning behind it like the current rise update changes and are left extremely confused as to why anyone would ever let those changes through.
I know this post has about the same chance of making a difference as 24 star equips have at tiering up to 25 star (Haha low chance get it? please don't hurt me) and that this will more than likely be drowned by all other posts about the same issue and it will probably fall on deaf ears, I could go on but you get the idea.
And if it's about fury totems, I can understand the need to cater to players who spent money to speed up their progress. But is it such a problem to at least make these changes to reboot? Will it really kill the non-reboot worlds? Are those worlds worth enough to justify the stiffling of an amazing idea and server in maplestory? What will it take to make such a simple change?
Just a foot note, If anything I said was incorrect/erroneous, please feel free to correct me, I don't intend to seem like I know everything and am simply just voicing my continued disappointment with the handling of the kishin situation.
Also, I harbor no hate or ill will for anyone at nexon, it's just hard seeing such a great game slowly detach itself from its players.
If you made it to the bottom thanks for reading my garbage, hope you have a great day.