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Snizze

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Snizze
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  • *NEW* Cash Shop Suggestions Thread

    Item type (Hair/Face/NX Item/Pet): NX Item (Overall)
    Item name (English): Deep Sky
    Website link (where the item was seen): KMS ver. 1.2.238
    (Never released in GMS)
    Image of item: Wa6nuDt.png 0?showears=false&showLefEars=false&resize=1&name=&flipX=undefined

    Item type (Hair/Face/NX Item/Pet): NX Item (Shoes)
    Item name (English): White & Blue Sandals
    Website link (where the item was seen): MapleTip
    Image of item: icon 0?showears=false&showLefEars=false&resize=1&name=&flipX=undefined
    Extra Notes: White & Blue Sandals were released as a regular equip item during an event titled "Gaga The Talent Show Star." The White & Blue Sandals cash item was released in EMS v.103. The data on this is not archived on a "good standing" website, so I chose not to link it to avoid trouble.
    LShadow3Bites
  • Lower attack speed cap to the same as KMS has

    There's a lot to be said about why this would be negative besides damage reduction. The main takeaway from your argument is that hardcap is too much of a power creep with all the new additions to damage we're getting.

    First, all classes benefit from this whether you like it or not, it's just that the effect of hardcap is not as noticeable or impactful as others, this can be seen as a negative to hurricane classes because of this, even though it's still beneficial.

    But, at the same time, because this mechanic has existed for so long the playerbase has managed to create new ways to play this game that differ, mechanically, from KMS. Sure it's not as helpful on hold down skills, though it still improves them. But our hardcap has created dedicated players to perfecting the mechanics that only GMS' attainability of hardcap makes possible.

    An easy and noticeable mechanic is NW's animation cancel via jump attacking. Another is TB's endlag cast if choosing not to link skills.

    Both give more control over positioning and maneuvering due to the reduction of cast animation time. TB in particular allows the player to have more options in mobbing and bossing since they can use endlag to their advantage.

    Also KMS shares our hardcap. Your title is not going to do what you want. Do you not know the reason Blaster is always topping KMS DPM charts? Do you not understand why Bishops/BaMs are your most common supports in the first attempts at new bosses? Rune of swiftness will also break the general soft cap in most if not all versions.

    Just because you dislike how easily attainable it is in GMS, doesn't change the fact it exists elsewhere. KMS has the same attack speed cap. Your title and argument is already invalid because of this.

    The only thing KMS has done differently is making it more difficult to attain. KMS requires parties to rely on very specific classes to manage it. GMS has taken a better approach for players looking to be the master of their mechanics without needing specific classes to do so. In return this allows for us to have a wider range of viable classes as they're no longer hindered by their reliance on said support classes. And even then some classes are unable to hardcap by themselves which still makes the original soft cap breakers viable in a party among other benefits they possess as a class.

    This thread is a trainwreck, not just because what your doing is blinded by envy of others but because you don't even know what you're actually arguing for.

    EDIT:
    TL;DR You're not asking for anything. KMS has the same attack speed cap. It's not a bug, it's a feature reserved for certain classes. Get over yourself
    DarkPassenger