Brief bug summary:
The 1st job skill "Flash" should be able to cancel out of most skill animations. It currently does not and waits until the animation of whatever skill was used before being cast.
More details:
Flash can be seen in the following videos being used to correctly animation cancel. I made my own video with small snippets of how it should look since these videos are long. This bug seems to be unique to overseas versions of MapleStory as it does not affect KMS. KMS Striker Solos Verus Hilla KMS Striker Mobbing Rotation in Morass
I even made my own video hopefully explaining in better depth what is occurring. This bug has existed for well over 2 years now and still hasn't been fixed. Video Explanation
Steps to reproduce:
Use any attacking skill of Thunder Breaker's (excluding "Ascension" & "Thunder")
Attempt to use "Flash" while you are using said skill
Be forced to wait until the animation finishes before being cast
Character name:
Snizze
Character level:
268
Character job:
Thunder Breaker
World name:
Reboot NA
Date and time of the incident:
4/27/20 3:15 PM EST (Still Ongoing)
1. Are the familiar badges traditional badges, the ones that go in the badge slot, or will it replace the codex slot or something similar? Will they be better or at least competitive with pottable badges?
2. Will there be a method of checking monster drops similar to how the codex works currently when viewing a monster's information?
3. Will "Red Familiar Cards" be obtainable on Reboot through non pay2win means? (No NX/MaplePoints/etc)
4. How will "Familiar Breakthrough Cards" be obtained? Quests/Farming/Cash Shop/etc?
5. How do familiar potentials work when a familiar is ranked up? Are they re-randomized or do they tier up alongside the rank?
6. Why are we limited on how many coins "old" Gollux coins we can exchange per week?
7. Will the merchant that appears at the end of the Gollux fight have a spawn chance or is it guaranteed?
8. The drop table of Gollux will be adjusted, does this mean removal of pendants/belts from the boss drop pool or just changed chances of dropping?