Lets go even further and change kinesis so that it doesnt grab any monster at all,like when bossing, cuz grabbing them is a useless mechanic tbh and its extremelly annoying
The whole theme of kinesis is to grab monsters. It's what makes kinesis unique.
However, I do agree that there is a problem when it comes to chuchu, but it won't be that big of a problem once you get higher damage; BUT it Does take a while if you're f2p AND I agree that it does handicap kinesis in general for chuchu. I ended up asking for carries for a really really long time. Also there is that new psychic shock skill too so ....
More things driving other players away. (Addendum).
Not announcing changes before doing them such as:
-decreasing the drop rate of pensilar equips in kerning tower 2nd floor star force map (it used to have a Much higher drop rate. I recently leveled from 147-151 (10/12/19, 11:17PM) without a single pensilar drop or any equips for that matter)
-changing buff freezers/matilda items to temporary
-100% stance changes on bosses
-the delay for reward points to be added to CS; you have to click reward points & expirations then wait x amount of seconds ??? the CS is supposed to be Improved, right?
-making it so that the 5 min cool down for crafting cubes doesn't count down when you log out BUT the decay Does count when you log out? This doesn't make sense!
Look, if you're going to making the timer continue for the decay when logged out, it's only fair for the timer to continue for the 5 minute crafting cool down too.
-many different bugs such as: free market portal not working in korean folk town, random dcs when trying to change your character, HP pots not working in certain commerci maps, when you hover over items too low in the screen (for example, the last item of a shop, the item stats don't show in the middle of the screen but on the bottom where it gets cut off. also when you hover, you may see random stat comparisons on the bottom right corner of the screen)
All we're asking is Please At Least Try to make improvements for the sake of your players who are spending $20,000 USD/month on your game. Your funders are the ones who are really taking a hit when the game is broken.