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Jennnnnnnnnn

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Jennnnnnnnnn
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  • gameplay suggestions

    Several suggestions off the top of my head after years of playing; just thoughts on improvements for the future.

    1. Regarding the adventure event that included group games (bingo, rps, golden pig) it was harder to participate in less populated worlds when there wasn't enough people. A stronger incentive would be to make the points that you gain from these events additional coins on top of daily maximum, for example the coins earned from ruins party quest and

    2. If it is possible to maintain the stability of a server for the following: A Reburning/"Revive Past Flame" event- where you can continue burning a character from level 150-200, regardless of whether or not it was a burned character in the past. I think this would give a lot of players who stopped at 150 or pre-200 the incentive to keep leveling to 200 and get a chance to do arcane activities. Some players leave the game for a break; I think this event would be a good incentive for them to come back.

    3. Merge markets crossworld, or create a cross-world auction house. This would change the market but it would make more items available to players.

    4. Tradeable giftbox confusion; I noticed some of my friends thought an item was tradeable and they open the box (which was tradeable) but the contents (such as trait potions) inside are untradeable. It can be frustrating for some players. If the contents inside are untradeable, this information should be included in the box description.

    5. Mute Smega option. (I'm not sure if it's already available, please tell me if it is).

    6. Mute notification of people logging in option.

    7. Make CS inventory bigger/more visual friendly

    8. 1 screen where you can see a combination of all your inventories/mesos of all your characters within 1 world. Sometimes things are stored and lost and this would be able to help players locate items more easily.
    darik