[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.249 - Minar Picnic Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Darches

About

Username
Darches
Joined
Visits
86
Last Active
Roles
Member
Points
620
Badges
6
Posts
16
  • Plz don't nerf the attack speed hard cap on GMS!

    The speed cap of 2 makes 2-handed weapons more competitive and speed =/= lines. So I'm totally down for this change.
    To make the game less clunky, all they have to do is universally reduce damage and improve attack speed, but that could change the farming range of some classes. A speed vs power toggle would be a neat universal solution, but that won't happen.

    And for the record, MS is definitely a hard game for newbies. It's not elegant in the slightest. I got my twin to try it recently and... He sucked hard. You may think it's natural to upgrade your stick into a real wand, but some people don't get it. MS has too many stat/upgrade systems coating the gameplay. Old MS was much grindier and harder in worse ways, like the stiff platforming/movement, or upgrade order mattering. Currently it's much easier to train mules though, and it should stay that way. The initial grind experience is best left at that.
    darik