The speed cap of 2 makes 2-handed weapons more competitive and speed =/= lines. So I'm totally down for this change.
To make the game less clunky, all they have to do is universally reduce damage and improve attack speed, but that could change the farming range of some classes. A speed vs power toggle would be a neat universal solution, but that won't happen.
And for the record, MS is definitely a hard game for newbies. It's not elegant in the slightest. I got my twin to try it recently and... He sucked hard. You may think it's natural to upgrade your stick into a real wand, but some people don't get it. MS has too many stat/upgrade systems coating the gameplay. Old MS was much grindier and harder in worse ways, like the stiff platforming/movement, or upgrade order mattering. Currently it's much easier to train mules though, and it should stay that way. The initial grind experience is best left at that.