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Vinteri

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Vinteri
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  • Fire Poison Mage slight rework concept

    Hey Maplers, Vinteri here with just a random concept idea i'm throwing around while trying to avoid working on finals!
    For me, Fire Poison mage has been one of the most unique classes for me, so this obviously will be biased. When I play the class, there are two play styles. Up until level 200, the play style I loved to play was utilizing poison mist to cover the map in fart clouds and watching as the mobs just slowly died. Once I hit vanishing journey however, it became increasingly apparent that poison mist is a very lack luster skill. It does not last long enough and using it with mist eruption takes too much setup.

    Skill changes:
    Viral Slime: Turn this into a toggle or passive ability. The concept for the idea is great, and I love using it, but the long cast time makes it easy to forget and not use. Does anyone remember the reaper summons from old BaM? This is the concept I would like to go with. It would allow for you to utilize the skill without locking you in place to cast it.

    Poison mist: over time this ability becomes less and less important. Mist eruption works better with flame haze and the 5th job skill. Instead, I would love to see this ability turned into something like Ignite from second job. I would love to see a revamped animation of poison trails lining platforms. This would reduce screen clutter but remaining to have your DoT on the map.
    -Maybe could still proc with mist eruption. Allows it to help mobbing out more.

    Teleport Mastery: I would like this to change into a poison-based ability. Since you have numerous fire skills that proc Ignite, it would be great to have this proc the new poison mist ability in the kit. I would also love for this to have a higher increased teleport range. Currently I/L out teleport's FP and this would add some much-needed movement.

    Flame Haze: decrease the casting animation, it currently lasts too long

    Megiddo Flame: Give this an animation on the mob it hits! Most DoT abilities leave an animation on the mob, to give clarity to what DoTs are active. Megiddo doesn’t, so it’s hard to keep track of it being on there. Maybe make cast time better also.

    Side note: allow DoTs to crit ;D

    Fuhreak