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CJSmasher

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CJSmasher
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  • How Maplestory should be fixed to be fun but fair

    *gets on the Maple Syrup Box*

    Reboot is horrible.

    There, I said it.

    I enjoyed it for a while but then agreed with so many of the problems people complain about - Rebooters are always poor and can't make their equipment as powerful as the stuff you get in other servers, which can scroll their items to increase their stats, and every enemy you fight in Reboot has twice as much health so you end up dragging the battle out for so long. Here, I want to not air grievances but I want to add some ideas for making all of the MapleStory servers fun to play in.

    First, I will get my MapleStory ideas out of the way:

    (1) Make it so you can delete cash items you don't want anymore. After getting the "Golden Piggy Power" beanie from the Lunar New Year event and also opening a few Surprise Boxes for perm items, I realized that I hated the look of these things so I wanted to destroy them. However, the incinerator in Henesys won't let you destroy these cash items and the Avatar NPCs in the Free Market only trade in certain items from certain loot boxes. Therefore I have a Dual Blade in Reboot stuck with the Mihile Weapon cover(which I hate, I wanted Oz) and I have a Paladin in Zenith who is stuck with the stupid Golden Piggy Power Beanie. I am tempted to delete my mains so I can recreate them and avoid the Surprise Boxes as I know they'll give me trash that last longer than a radioactive cockroach. X(

    (2) Make perm items that you can never get rid of. Before you call me a hypocrite for contradicting myself, let me explain.
    * At Level 50, instead of a 3-day Hyper Teleport Rock from Tot's, give them a Teleport Gem cash item. It would only teleport players to Henesys, Rein, Orbis, El Nath, Ariant, Magiata, Leafre, and Ludibrium. In order to upgrade their Teleport Gem, they would have to do daily attendance quests similar to Fairy Bros where they would have to hunt monsters in their level range to receive a Teleport tag to upgrade their rock. The Tags would require more work to get upgraded to max level, which would give them a permanent Hyper Teleport Rock. While this would make regular Hyper Teleport Rocks obsolete, getting this item upgraded to max level would take a very long time. As Whiyu says, if you aren't going to pay Nexon real cash, you have to spend time in the game to get the same results, so it is only fair and would make a goal for new players to play more often.

    * Once a character completes their second job advancement at Level 30, they can get a light bulb quest and the Maple Mod will give players two special boxes which contain a Maple Weapon and Maple Overall outfit. They are pretty much subpar stats. However, by completing quests, they can awaken these items to become as powerful as Fafnir equipment. It would be a low-level equivalent to the Genesis Weapon quest but give decent gear for a player to get them through Vanishing Journey or at least get them strong enough to fight bosses to farm for their equipment.

    * Finally, give new players a special snail pet which would be undroppable and never dry up and cannot learn any skills except the basics. In order to improve the pet to get new skills for it, you would actually have to talk to it and tell it to poo or smile to make it happy towards you. This would make the stupid talking to your pet to increase its happiness useful and wouldn't make this newbie pet too overpowered. You want it to ignore junk drops? You'd better make it poo a lot. XD

    (3) Ideas they should steal from Wizard101:
    * Instead of having Fusion Anvils, have a tailor NPC in the major towns offer to stitch your equipment to fuse the appearance of one item with the stats of another. It would require a fusion coupon from the cash shop(which would cost 2000 NX) but you could fuse anything. Yes, you could even fuse a transparent hat from the cash shop to your Fafnir Hat to go hatless! The drawback would be that if you want to unfuse them, you would need a defusion coupon from the cash shop(costs 4000 NX) and it would destroy the item which was the appearance item so you'd lose it. This way you would not need to worry about people fusing to one item and they'd have to buy another item to fuse with your new equipment.
    * Include a second-chance chest where players could spend increasing amounts of NX after beating a boss to get five items from the boss pool. It would be random and you might end up getting crappy gear after dropping 10,000 NX into the chest but it would allow players to get a chance at a Pink Holy Cup from Pink Bean. You could restrict what was given out - no soul shards for instance - but it would make grinding bosses so less time-consuming.

    Now onto the Reboot ideas:

    (1) Make the Reboot buff give 20x meso drop.
    (2) Cut Star Forcing by half for Reboot players.
    (3) Make flames give a lot more bonus stats to Reboot equipment. Also, when you say a Rebirth Flame Lv. 110 works on Level 110 or lower equipment, it should be ALL equipment, not just ordinary stuff. Since flames are the only way to improve a Rebooter's equipment since Spell Traces and Scrolls do not work on Reboot equipment, we need a way to make these items stronger besides just Star Forcing.
    (4) I know Reboot monsters need to be tougher, but nerf the HP buff a bit.

    Anyone want to post their thoughts to improving Maplestory?
    darik
  • Compilation: New Ways of Obtaining Meso / Nebulite

    I agree with everyone who thinks that Reboot is too miserly with mesos, considering THE WHOLE POINT OF THE SERVER IS TO USE MESOS TO REPLACE NX IN CERTAIN SITUATIONS. I am saying they should nerf the prices of items in the cash shop. I mean, I understand that getting a permanent Hyper Teleport Rock(which doesn't exist) for cheap would completely obliterate the need for the airships and they'd have to remove them from the game(a perm Hyper Teleport Rock is another thread which I will make later) but I think that since mesos are not going to get Nexon any real money(since the Meso Bags in the cash shop cannot be bought in Reboot) it wouldn't hurt them to reduce the prices of their cash shop items that cost mesos by a tad, like 2 million mesos for a 1-day Rock.

    Right now, I have my own ideas for fixing Reboot to make it fair and fun:

    (1) Increase the Reboot meso drop buff. But not too high, maybe make meso drops be worth 20x more than in other servers.
    (2) Increase the spell trace drop by mobs to be that collecting a spell trace drop would give you 10 spell traces. This may encourage Kishining but gifted spell traces are few and far between so it wouldn't hurt to make the mob drops a little more lucrative since spell trace drops are rare.
    (3) While it wouldn't help new players since this involves high-level theme areas, it would help high-leveled players get more money. Increase the spell traces rewarded from Mastery Boxes to 5000 spell traces instead of 500. Since the Rebooters are going to sell these anyways, there is no point in being skimpy about them for completing a boring theme area like Fantasy Theme Park or Korean Town and it would encourage high-level players to complete the stories of areas like that.
    (4) Since Reboot bans trade between players and has no auction house, people will be relying on mob drops so change the Greed Pendant to increase the drop rate of all non junk items like spell traces, mesos and whatnot. You can increase the cost to buy one of these to 200 Speigel Coins but that would encourage more monster park runs.
    (5) Include a Monster Park Meso and Item Drop extreme points, maybe a black potion for Meso Drop and white potion for Item Drop. They could cost 200 Speigel coins but are worth it to increase your drop rate for stuff by 25%. It would encourage more monster park runs.
    (6) Add a second beginner level buff to Reboot characters that would half the cost for all Star Forcing. We need to not only address the elephant in the room with being poor all of the time by increasing meso farming but we also need to address the behemoth in the room which is Star Forcing. Since getting past six stars is going to drain your mesos like some freaky meso vampire because RNG is never on your side, and since Star Forcing is the ONLY way to improve equipment in Reboot, we need to make Star Forcing cheap in Reboot.
    (7) We can counter the wealth problem by having Henesys's shop sell special 8, 10, 12 and 25 star scrolls(that skip the Star Forcing) for crazy amounts in the billions. Consider these scrolls the alternative of Pay to Win - if you have the money, you can just get past the frustration of RNG and have your fully star-forced item without having to risk booming it. Nexon can put in nerfs if it gets too unbalanced.
    darik