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Furanshinu

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Furanshinu
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  • Please Revert Ultimate - Psychic Shockwave Change

    This is a GOOD post and the DEVS SHOULD(MUST) read it and take his opinion.

    Before reading my reply, please understand that I'm not a good writer. (ANNNND no inglish)
    I tried my best to make it simple and organized!

    Kinesis is already a complicated class.
    So many debuff installers are required to maximize the damage output. (One of them being the P.P supplier)
    Of course, the mobile bosses are not nice enough to stay on the debuffs.
    EVEN if you managed to apply all the debuffs, the damage itself is not good enough. -> High Risk(Control?) Low Return.

    The main design for the Kinesis is to use limited source to maximize the damage.
    According to the maplestory website, it says the following:
    "Using regular skills earns Kinesis Psychic Points (PP), which can then be used to power several different Ultimate skills."
    The ideal deal cycle the devs wanted was this: continuously recover P.P and SPAM powerful P.P spender for HUGE amount of damage.
    Are the skills that require P.P really powerful compare to other skills? Not really.
    First of all, most of the P.P spenders consume a lot of P.P to do moderate damage.
    The only viable P.P spenders are Ultimate - Metal Press (Requires 7 P.P points per cast), and Ultimate - Psychic Shot (Requires 5 P.P points per cast).
    The problem with the both of the skills?
    You just don't have enough P.P to spam it (Kinesis can have up to 30 P.P) AND you need to get close to the boss. (I mean RIGHT next to it for full hit/damage)

    So you only have two options for the P.P recovery.
    Use low-moderate damage regular skill 'psychic grab' to recover 1 P.P per cast (2 for boss hit with hyper passive skill) or install P.P supplier 'psychic drain'
    You have to know that the psychic drain is becoming more and more useless as the new bosses come out.
    All bosses after CRA are mobile: they fly, walk, teleport, etc.
    So the only viable P.P recovery in the boss fight is psychic grab (the more time you spend on recovering P.P results in less damage and longer fight).

    To solve many problems of Kinesis, DEVS came out with the skill called Ultimate - Shockwave
    I'm not gonna talk too much about this skill as OP already talked about it.
    The skill was not really broken in the boss (maybe in training) because it was so hard to land the blackhole.
    Blackhole always get spawned at the end of the skill; so if the boss is not at the end of the skill, you are not getting any P.P from it.
    The skill itself was already a hardcore and the upcoming patch is making it TRASH.

    We, not just kinesis but many upcoming nerf classes, are asking the DEVS to hear us out.
    We are not asking to be like "WE WANT THIS, DO THIS, NO NERFS, etc",
    but we are asking you to listen to the communities' concerns and opinions,
    and maybe find a midpoint with upcoming KMS patches.
    I strongly believe GMS does not have to fully rely on KMS's PATCH and implement it as it is,
    simply because GMS is separate and different from KMS.

    Please take the time to read OP's opinions/recommendations and think once more before implementing it.
    Thanks for reading this shitty post!
    Sionnegoodcowdarik