Totems needed to die a long time ago and this while being late, is still required.
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I have always had more fun grinding off totem, personally.
This is a trend that I see, it's mostly players that have already stopped using totems that think it's a good change. Larger map grinding is not relaxing and that's why I play this game, not for extra work. And 'totems needed to die a long time ago'? Why? They're not even overpowered. I've yet to hear 1 good argument for why they need to be removed instead of revamped.
One of the main things actively hurting the game right now is the lack of communication. Players do not understand the changes being made to the game and trying to get answers results in zero response usually. What would really, and I mean really really improve the attitude of most players (which is very cynical for a good reason) is a clear developer stance. Explain what the aim is for the next year and where you want to game to be, what kind of problems you are currently facing in terms of servers and where these problems come from (too many players? too much kishin? etc.). Why are weak classes like Jett/BT further nerfed instead of buffed (don't think this can be explained regardless)? Why is this approach to Kishin taken? Why were badges removed? All these things have no answers and are things the community really is hurting over.
That way we can at least understand where some of this is coming from and have a decent discussion (even within the community) knowing both sides. It rightfully feels like talking to a wall. A wall that throws bricks in your face, and I'm not alone in feeling this way.