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KrosanJett

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KrosanJett
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  • A case for Jett, Please reconsider it's removal!

    I think to delete us isn't the correct way to go.
    We don't ask for much even the balance updates we suggest for you from us just to make us even with the other characters.
    Jett has his unique game play no other job has in the game. his dashes and speed are no match to no other job.
    You don't want to rebalance us and just ignore us? fine, but don't throw our hard work on our beautiful space cowgirl.

    Let us live!
    WizardBeauWhorificKlaraSherriLagTooMuchBrianOr8rianAchnolognia
  • Jett Skill Revamp RANT

    Hi,

    First i will say i play Jett ever since the class came out for the first time.
    Over the years Jett became a joke for most players, no unique skills, no bind, no invisibility, no party buff and lack of damage.
    I liked Jett thanks to his mobility and flashy skills, i don't care about the damage but now the last revamp just shows me that even you guys just don't care any more.
    Here are my reasons why this changes were so bad:

    1. Cosmic upheaval, this skill as a funded Jett was my training skill now with a cooldown on 3 sec it completely almost useless for funded player that can use weak skills to train due to there hard work.

    2. Singularity Shock, it was almost the main damage i will do on bosses. now its 30 sec cooldown! No invisibility! Even the stun of 3 second doesn't work on bosses?! is that a joke?! you made my great one skill a 30 sec cooldown from 7! and the one good thing that good in it the 3 sec stun don't stun bosses its a joke!? if you do the math 1500% every 30 sec is far worst then 1000% every 7 sec (4000% in 31 sec).

    3. Backup Beatdown, why in the love of hell this skill have 60 sec cooldown? why? where is the point? what this skill give me over other (much better then him) that need to put on him 60 sec cooldown? now in quests when there a lot of mobs you can't spam this skill anymore to hold them... and the unfunded chars use this skill to make major damage over hard kill monsters... i really don't see the point here

    4. Falling Star. Was a bad skill you made it worst... really much worst.

    5. Turret Deployment. Almost all class have an amzing summon. i have this. its not bad, its super bad. i don't think he do the 200% damage like it says it need to do.

    6. Planet Buster. Removing its cooldown is awesome and make it the new training skill. but the damage is now so low is not worth use in bosses any more.

    7. Starline one. Yes its a first job skill. Yes and it was my bossing skill. i get it you want us to use 4th job skill but Salvo is slower then any other rapid fire out there and with less % damage.

    8. Starforce showdown. for this skill to be any good it should do much more then damage then what it does. It need a node stone! and more % on success to activate it.

    9. Gravity Crush. Why this skill dos not bind? We don't got invisibility skills and no Bind skill. Its a storm in space! it should bind!

    We did got a boost of attack on some skills and a boost skill. and still this revamp is more bad then helpful.
    You did amazing job on Kanna revamp, Why Jett don't deserve the same?

    This revamp was a pure nerf for a nerfed class.
    And its sad you guys think you did it better you just made us a bigger joke.
    I hope some one will read it.

    Krosan.
    JettLuvsUVital